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Remove TransitionTo from plugin APIs
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b0b271d1f4
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@ -80,7 +80,6 @@ class Plugin
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auto StealDeviceControl() -> void { fPluginServices->StealDeviceControl(fkName); };
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auto ReleaseDeviceControl() -> void { fPluginServices->ReleaseDeviceControl(fkName); };
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auto ChangeDeviceState(const DeviceStateTransition next) -> bool { return fPluginServices->ChangeDeviceState(fkName, next); }
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void TransitionDeviceStateTo(const DeviceState state) { return fPluginServices->TransitionDeviceStateTo(fkName, state); }
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auto SubscribeToDeviceStateChange(std::function<void(DeviceState)> callback) -> void { fPluginServices->SubscribeToDeviceStateChange(fkName, callback); }
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auto UnsubscribeFromDeviceStateChange() -> void { fPluginServices->UnsubscribeFromDeviceStateChange(fkName); }
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@ -28,22 +28,6 @@ auto PluginServices::ChangeDeviceState(const string& controller, const DeviceSta
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}
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}
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void PluginServices::TransitionDeviceStateTo(const std::string& controller, DeviceState state)
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{
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lock_guard<mutex> lock{fDeviceControllerMutex};
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if (!fDeviceController) fDeviceController = controller;
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if (fDeviceController == controller) {
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fDevice.TransitionTo(state);
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} else {
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throw DeviceControlError{tools::ToString(
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"Plugin '", controller, "' is not allowed to change device states. ",
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"Currently, plugin '", *fDeviceController, "' has taken control."
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)};
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}
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}
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auto PluginServices::TakeDeviceControl(const string& controller) -> void
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{
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lock_guard<mutex> lock{fDeviceControllerMutex};
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@ -124,8 +124,6 @@ class PluginServices
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/// If the device control role has not been taken yet, calling this function will take over control implicitely.
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auto ChangeDeviceState(const std::string& controller, const DeviceStateTransition next) -> bool;
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void TransitionDeviceStateTo(const std::string& controller, DeviceState state);
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/// @brief Subscribe with a callback to device state changes
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/// @param subscriber id
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/// @param callback
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