feat: Improve ChangeState API

* Add `[[nodiscard]]` to `bool Device::ChangeState()`
* Introduce throwing variant `void Device::ChangeStateOrThrow()`

resolves #441
This commit is contained in:
Dennis Klein
2023-02-28 12:12:54 +01:00
committed by Dennis Klein
parent 5ef17fddbb
commit 435d07eaf9
4 changed files with 75 additions and 24 deletions

View File

@@ -11,6 +11,7 @@
// FairMQ
#include <fairmq/Channel.h>
#include <fairmq/Error.h>
#include <fairmq/Message.h>
#include <fairmq/Parts.h>
#include <fairmq/ProgOptions.h>
@@ -498,21 +499,49 @@ class Device
public:
/// @brief Request a device state transition
/// @param transition state transition
/// @return whether the transition was successfully scheduled
///
/// The state transition may not happen immediately, but when the current state evaluates the
/// pending transition event and terminates. In other words, the device states are scheduled
/// cooperatively.
bool ChangeState(const Transition transition) { return fStateMachine.ChangeState(transition); }
[[nodiscard]] bool ChangeState(const Transition transition)
{
return fStateMachine.ChangeState(transition);
}
/// @brief Request a device state transition
/// @param transition state transition
/// @return whether the transition was successfully scheduled
///
/// The state transition may not happen immediately, but when the current state evaluates the
/// pending transition event and terminates. In other words, the device states are scheduled
/// cooperatively.
bool ChangeState(const std::string& transition)
[[nodiscard]] bool ChangeState(const std::string& transition)
{
return fStateMachine.ChangeState(GetTransition(transition));
}
/// @brief Request a device state transition
/// @param transition state transition
/// @throws when the transition could not have been scheduled
///
/// Throwing version of Device::ChangeState().
void ChangeStateOrThrow(Transition transition)
{
if(!ChangeState(transition)) {
auto const err = MakeErrorCode(ErrorCode::DeviceChangeStateFailed);
throw std::system_error(err.value(),
err.category(),
tools::ToString("Invalid transition: ", transition));
}
}
/// @brief Request a device state transition
/// @param transition state transition
/// @throws when the transition could not have been scheduled
///
/// Throwing version of Device::ChangeState().
void ChangeStateOrThrow(std::string const& transition)
{
ChangeStateOrThrow(GetTransition(transition));
}
/// @brief waits for the next state (any) to occur
State WaitForNextState() { return fStateQueue.WaitForNext(); }