Update state machine

- Split INITIALIZING state into Init+Bind+Connect
 - Remove PAUSE state
 - Convert state/transitions to enum classes (CamelCase)
 - Transition to a state only once previous handler is complete
 - Add CompleteInit transition to notify Initializing state
   that config updates are complete
 - Deprecate WaitForEndOfState(transition) in favor of
   WaitForState(state)/WaitForNextState()
 - Update tests/plugins to new APIs
 - Deprecate CheckCurrentState() in favor of NewStatePending()
This commit is contained in:
Alexey Rybalchenko
2019-02-07 13:38:11 +01:00
committed by Dennis Klein
parent 5e71d09e4d
commit fc94342db8
33 changed files with 1322 additions and 1515 deletions

View File

@@ -78,7 +78,7 @@ class Plugin
auto TakeDeviceControl() -> void { fPluginServices->TakeDeviceControl(fkName); };
auto StealDeviceControl() -> void { fPluginServices->StealDeviceControl(fkName); };
auto ReleaseDeviceControl() -> void { fPluginServices->ReleaseDeviceControl(fkName); };
auto ChangeDeviceState(const DeviceStateTransition next) -> void { fPluginServices->ChangeDeviceState(fkName, next); }
auto ChangeDeviceState(const DeviceStateTransition next) -> bool { return fPluginServices->ChangeDeviceState(fkName, next); }
auto SubscribeToDeviceStateChange(std::function<void(DeviceState)> callback) -> void { fPluginServices->SubscribeToDeviceStateChange(fkName, callback); }
auto UnsubscribeFromDeviceStateChange() -> void { fPluginServices->UnsubscribeFromDeviceStateChange(fkName); }