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 <span id="projectnumber">1.2.0</span>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/********************************************************************************</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment"> * Copyright (C) 2014 GSI Helmholtzzentrum fuer Schwerionenforschung GmbH *</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment"> * *</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment"> * This software is distributed under the terms of the *</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> * GNU Lesser General Public Licence (LGPL) version 3, *</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment"> * copied verbatim in the file "LICENSE" *</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> ********************************************************************************/</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="preprocessor">#ifndef FAIRMQSTATEMACHINE_H_</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="preprocessor">#define FAIRMQSTATEMACHINE_H_</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> </div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="preprocessor">#define FAIRMQ_INTERFACE_VERSION 3</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> </div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="preprocessor">#include <string></span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="preprocessor">#include <atomic></span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="preprocessor">#include <mutex></span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="preprocessor">#include <condition_variable></span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="preprocessor">#include <thread></span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#include <chrono></span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="preprocessor">#include <functional></span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="preprocessor">#include <unordered_map></span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> </div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="comment">// Increase maximum number of boost::msm states (default is 10)</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="comment">// This #define has to be before any msm header includes</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="preprocessor">#define FUSION_MAX_VECTOR_SIZE 20</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> </div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="preprocessor">#include <boost/mpl/for_each.hpp></span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="preprocessor">#include <boost/msm/back/state_machine.hpp></span></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span> <span class="preprocessor">#include <boost/msm/back/tools.hpp></span></div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="preprocessor">#include <boost/msm/back/metafunctions.hpp></span></div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span> <span class="preprocessor">#include <boost/msm/front/state_machine_def.hpp></span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="preprocessor">#include <boost/msm/front/functor_row.hpp></span></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span> </div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="preprocessor">#include <boost/signals2.hpp></span> <span class="comment">// signal/slot for onStateChange callbacks</span></div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span> </div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="preprocessor">#include "FairMQLogger.h"</span></div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span> </div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="keyword">namespace </span>msmf = boost::msm::front;</div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span> </div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span> <span class="keyword">namespace </span><a class="code" href="namespacefair.html">fair</a></div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span> {</div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span> <span class="keyword">namespace </span>mq</div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span> {</div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span> <span class="keyword">namespace </span>fsm</div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span> {</div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span> </div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span> <span class="comment">// defining events for the boost MSM state machine</span></div><div class="line"><a name="l00054"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1INIT__DEVICE.html"> 54</a></span> <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1INIT__DEVICE.html">INIT_DEVICE</a> { std::string name()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="stringliteral">"INIT_DEVICE"</span>; } };</div><div class="line"><a name="l00055"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1internal__DEVICE__READY.html"> 55</a></span> <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1internal__DEVICE__READY.html">internal_DEVICE_READY</a> { std::string name()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="stringliteral">"internal_DEVICE_READY"</span>; } };</div><div class="line"><a name="l00056"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1INIT__TASK.html"> 56</a></span> <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1INIT__TASK.html">INIT_TASK</a> { std::string name()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="stringliteral">"INIT_TASK"</span>; } };</div><div class="line"><a name="l00057"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1internal__READY.html"> 57</a></span> <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1internal__READY.html">internal_READY</a> { std::string name()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="stringliteral">"internal_READY"</span>; } };</div><div class="line"><a name="l00058"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1RUN.html"> 58</a></span> <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1RUN.html">RUN</a> { std::string name()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="stringliteral">"RUN"</span>; } };</div><div class="line"><a name="l00059"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1PAUSE.html"> 59</a></span> <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1PAUSE.html">PAUSE</a> { std::string name()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="stringliteral">"PAUSE"</span>; } };</div><div class="line"><a name="l00060"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1STOP.html"> 60</a></span> <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1STOP.html">STOP</a> { std::string name()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="stringliteral">"STOP"</span>; } };</div><div class="line"><a name="l00061"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1RESET__TASK.html"> 61</a></span> <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1RESET__TASK.html">RESET_TASK</a> { std::string name()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="stringliteral">"RESET_TASK"</span>; } };</div><div class="line"><a name="l00062"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1RESET__DEVICE.html"> 62</a></span> <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1RESET__DEVICE.html">RESET_DEVICE</a> { std::string name()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="stringliteral">"RESET_DEVICE"</span>; } };</div><div class="line"><a name="l00063"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1internal__IDLE.html"> 63</a></span> <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1internal__IDLE.html">internal_IDLE</a> { std::string name()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="stringliteral">"internal_IDLE"</span>; } };</div><div class="line"><a name="l00064"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1END.html"> 64</a></span> <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1END.html">END</a> { std::string name()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="stringliteral">"END"</span>; } };</div><div class="line"><a name="l00065"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1ERROR__FOUND.html"> 65</a></span> <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1ERROR__FOUND.html">ERROR_FOUND</a> { std::string name()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="stringliteral">"ERROR_FOUND"</span>; } };</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span> </div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span> <span class="comment">// deactivate the warning for non-virtual destructor thrown in the boost library</span></div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span> <span class="preprocessor">#if defined(__clang__)</span></div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span> _Pragma(<span class="stringliteral">"clang diagnostic push"</span>)</div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span> _Pragma(<span class="stringliteral">"clang diagnostic ignored \"-Wnon-virtual-dtor\""</span>)</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span> <span class="preprocessor">#elif defined(__GNUC__) || defined(__GNUG__)</span></div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span> _Pragma(<span class="stringliteral">"GCC diagnostic push"</span>)</div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span> _Pragma(<span class="stringliteral">"GCC diagnostic ignored \"-Wnon-virtual-dtor\""</span>)</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span> </div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span> <span class="comment">// defining the boost MSM state machine</span></div><div class="line"><a name="l00077"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM.html"> 77</a></span> <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM.html">FairMQFSM</a> : <span class="keyword">public</span> msmf::state_machine_def<FairMQFSM></div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span> {</div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span>  <a class="code" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM.html">FairMQFSM</a>()</div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span>  : fState()</div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span>  , fChangeStateMutex()</div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span>  , fWork()</div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span>  , fWorkAvailableCondition()</div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span>  , fWorkDoneCondition()</div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span>  , fWorkMutex()</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span>  , fWorkerTerminated(<span class="keyword">false</span>)</div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span>  , fWorkActive(<span class="keyword">false</span>)</div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span>  , fWorkAvailable(<span class="keyword">false</span>)</div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span>  , fStateChangeSignal()</div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span>  , fStateChangeSignalsMap()</div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span>  , fTerminationRequested(<span class="keyword">false</span>)</div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span>  , fWorkerThread()</div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span>  {}</div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span> </div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span>  <span class="keyword">virtual</span> ~<a class="code" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM.html">FairMQFSM</a>()</div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span>  {}</div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span> </div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span>  <span class="keyword">template</span><<span class="keyword">typename</span> Event, <span class="keyword">typename</span> FSM></div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span>  <span class="keywordtype">void</span> on_entry(<a class="code" href="structfair_1_1mq_1_1Event.html">Event</a> <span class="keyword">const</span>&, FSM& fsm)</div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span>  {</div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span>  LOG(state) << <span class="stringliteral">"Starting FairMQ state machine"</span>;</div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span>  fState = IDLE;</div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span>  fsm.CallStateChangeCallbacks(IDLE);</div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span> </div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span>  <span class="comment">// start a worker thread to execute user states in.</span></div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span>  fsm.fWorkerThread = std::thread(&FairMQFSM::Worker, &fsm);</div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span>  }</div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span> </div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span>  <span class="keyword">template</span><<span class="keyword">typename</span> Event, <span class="keyword">typename</span> FSM></div><div class="line"><a name="l00111"></a><span class="lineno"> 111</span>  <span class="keywordtype">void</span> on_exit(<a class="code" href="structfair_1_1mq_1_1Event.html">Event</a> <span class="keyword">const</span>&, FSM& <span class="comment">/*fsm*/</span>)</div><div class="line"><a name="l00112"></a><span class="lineno"> 112</span>  {</div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span>  LOG(state) << <span class="stringliteral">"Exiting FairMQ state machine"</span>;</div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span>  }</div><div class="line"><a name="l00115"></a><span class="lineno"> 115</span> </div><div class="line"><a name="l00116"></a><span class="lineno"> 116</span>  <span class="comment">// list of FSM states</span></div><div class="line"><a name="l00117"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1OK__FSM.html"> 117</a></span>  <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1OK__FSM.html">OK_FSM</a> : <span class="keyword">public</span> msmf::state<> {};</div><div class="line"><a name="l00118"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1ERROR__FSM.html"> 118</a></span>  <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1ERROR__FSM.html">ERROR_FSM</a> : <span class="keyword">public</span> msmf::terminate_state<> {};</div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span> </div><div class="line"><a name="l00120"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1IDLE__FSM.html"> 120</a></span>  <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1IDLE__FSM.html">IDLE_FSM</a> : <span class="keyword">public</span> msmf::state<> {};</div><div class="line"><a name="l00121"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1INITIALIZING__DEVICE__FSM.html"> 121</a></span>  <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1INITIALIZING__DEVICE__FSM.html">INITIALIZING_DEVICE_FSM</a> : <span class="keyword">public</span> msmf::state<> {};</div><div class="line"><a name="l00122"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1DEVICE__READY__FSM.html"> 122</a></span>  <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1DEVICE__READY__FSM.html">DEVICE_READY_FSM</a> : <span class="keyword">public</span> msmf::state<> {};</div><div class="line"><a name="l00123"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1INITIALIZING__TASK__FSM.html"> 123</a></span>  <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1INITIALIZING__TASK__FSM.html">INITIALIZING_TASK_FSM</a> : <span class="keyword">public</span> msmf::state<> {};</div><div class="line"><a name="l00124"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1READY__FSM.html"> 124</a></span>  <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1READY__FSM.html">READY_FSM</a> : <span class="keyword">public</span> msmf::state<> {};</div><div class="line"><a name="l00125"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1RUNNING__FSM.html"> 125</a></span>  <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1RUNNING__FSM.html">RUNNING_FSM</a> : <span class="keyword">public</span> msmf::state<> {};</div><div class="line"><a name="l00126"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1PAUSED__FSM.html"> 126</a></span>  <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1PAUSED__FSM.html">PAUSED_FSM</a> : <span class="keyword">public</span> msmf::state<> {};</div><div class="line"><a name="l00127"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1RESETTING__TASK__FSM.html"> 127</a></span>  <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1RESETTING__TASK__FSM.html">RESETTING_TASK_FSM</a> : <span class="keyword">public</span> msmf::state<> {};</div><div class="line"><a name="l00128"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1RESETTING__DEVICE__FSM.html"> 128</a></span>  <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1RESETTING__DEVICE__FSM.html">RESETTING_DEVICE_FSM</a> : <span class="keyword">public</span> msmf::state<> {};</div><div class="line"><a name="l00129"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1EXITING__FSM.html"> 129</a></span>  <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1EXITING__FSM.html">EXITING_FSM</a> : <span class="keyword">public</span> msmf::state<> {};</div><div class="line"><a name="l00130"></a><span class="lineno"> 130</span> </div><div class="line"><a name="l00131"></a><span class="lineno"> 131</span>  <span class="comment">// initial states</span></div><div class="line"><a name="l00132"></a><span class="lineno"> 132</span>  <span class="keyword">using</span> initial_state = boost::mpl::vector<IDLE_FSM, OK_FSM>;</div><div class="line"><a name="l00133"></a><span class="lineno"> 133</span> </div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span>  <span class="comment">// actions</span></div><div class="line"><a name="l00135"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1IdleFct.html"> 135</a></span>  <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1IdleFct.html">IdleFct</a></div><div class="line"><a name="l00136"></a><span class="lineno"> 136</span>  {</div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span>  <span class="keyword">template</span><<span class="keyword">typename</span> EVT, <span class="keyword">typename</span> FSM, <span class="keyword">typename</span> SourceState, <span class="keyword">typename</span> TargetState></div><div class="line"><a name="l00138"></a><span class="lineno"> 138</span>  <span class="keywordtype">void</span> operator()(EVT <span class="keyword">const</span>&, FSM& fsm, SourceState&, TargetState&)</div><div class="line"><a name="l00139"></a><span class="lineno"> 139</span>  {</div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span>  LOG(state) << <span class="stringliteral">"Entering IDLE state"</span>;</div><div class="line"><a name="l00141"></a><span class="lineno"> 141</span>  fsm.fState = IDLE;</div><div class="line"><a name="l00142"></a><span class="lineno"> 142</span>  }</div><div class="line"><a name="l00143"></a><span class="lineno"> 143</span>  };</div><div class="line"><a name="l00144"></a><span class="lineno"> 144</span> </div><div class="line"><a name="l00145"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1InitDeviceFct.html"> 145</a></span>  <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1InitDeviceFct.html">InitDeviceFct</a></div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span>  {</div><div class="line"><a name="l00147"></a><span class="lineno"> 147</span>  <span class="keyword">template</span><<span class="keyword">typename</span> EVT, <span class="keyword">typename</span> FSM, <span class="keyword">typename</span> SourceState, <span class="keyword">typename</span> TargetState></div><div class="line"><a name="l00148"></a><span class="lineno"> 148</span>  <span class="keywordtype">void</span> operator()(EVT <span class="keyword">const</span>&, FSM& fsm, SourceState&, TargetState&)</div><div class="line"><a name="l00149"></a><span class="lineno"> 149</span>  {</div><div class="line"><a name="l00150"></a><span class="lineno"> 150</span>  fsm.fState = INITIALIZING_DEVICE;</div><div class="line"><a name="l00151"></a><span class="lineno"> 151</span> </div><div class="line"><a name="l00152"></a><span class="lineno"> 152</span>  std::unique_lock<std::mutex> lock(fsm.fWorkMutex);</div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span>  <span class="keywordflow">while</span> (fsm.fWorkActive)</div><div class="line"><a name="l00154"></a><span class="lineno"> 154</span>  {</div><div class="line"><a name="l00155"></a><span class="lineno"> 155</span>  fsm.fWorkDoneCondition.wait(lock);</div><div class="line"><a name="l00156"></a><span class="lineno"> 156</span>  }</div><div class="line"><a name="l00157"></a><span class="lineno"> 157</span>  fsm.fWorkAvailable = <span class="keyword">true</span>;</div><div class="line"><a name="l00158"></a><span class="lineno"> 158</span>  LOG(state) << <span class="stringliteral">"Entering INITIALIZING DEVICE state"</span>;</div><div class="line"><a name="l00159"></a><span class="lineno"> 159</span>  fsm.fWork = std::bind(&FairMQFSM::InitWrapper, &fsm);</div><div class="line"><a name="l00160"></a><span class="lineno"> 160</span>  fsm.fWorkAvailableCondition.notify_one();</div><div class="line"><a name="l00161"></a><span class="lineno"> 161</span>  }</div><div class="line"><a name="l00162"></a><span class="lineno"> 162</span>  };</div><div class="line"><a name="l00163"></a><span class="lineno"> 163</span> </div><div class="line"><a name="l00164"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1DeviceReadyFct.html"> 164</a></span>  <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1DeviceReadyFct.html">DeviceReadyFct</a></div><div class="line"><a name="l00165"></a><span class="lineno"> 165</span>  {</div><div class="line"><a name="l00166"></a><span class="lineno"> 166</span>  <span class="keyword">template</span><<span class="keyword">typename</span> EVT, <span class="keyword">typename</span> FSM, <span class="keyword">typename</span> SourceState, <span class="keyword">typename</span> TargetState></div><div class="line"><a name="l00167"></a><span class="lineno"> 167</span>  <span class="keywordtype">void</span> operator()(EVT <span class="keyword">const</span>&, FSM& fsm, SourceState&, TargetState&)</div><div class="line"><a name="l00168"></a><span class="lineno"> 168</span>  {</div><div class="line"><a name="l00169"></a><span class="lineno"> 169</span>  LOG(state) << <span class="stringliteral">"Entering DEVICE READY state"</span>;</div><div class="line"><a name="l00170"></a><span class="lineno"> 170</span>  fsm.fState = DEVICE_READY;</div><div class="line"><a name="l00171"></a><span class="lineno"> 171</span>  }</div><div class="line"><a name="l00172"></a><span class="lineno"> 172</span>  };</div><div class="line"><a name="l00173"></a><span class="lineno"> 173</span> </div><div class="line"><a name="l00174"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1InitTaskFct.html"> 174</a></span>  <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1InitTaskFct.html">InitTaskFct</a></div><div class="line"><a name="l00175"></a><span class="lineno"> 175</span>  {</div><div class="line"><a name="l00176"></a><span class="lineno"> 176</span>  <span class="keyword">template</span><<span class="keyword">typename</span> EVT, <span class="keyword">typename</span> FSM, <span class="keyword">typename</span> SourceState, <span class="keyword">typename</span> TargetState></div><div class="line"><a name="l00177"></a><span class="lineno"> 177</span>  <span class="keywordtype">void</span> operator()(EVT <span class="keyword">const</span>&, FSM& fsm, SourceState&, TargetState&)</div><div class="line"><a name="l00178"></a><span class="lineno"> 178</span>  {</div><div class="line"><a name="l00179"></a><span class="lineno"> 179</span>  fsm.fState = INITIALIZING_TASK;</div><div class="line"><a name="l00180"></a><span class="lineno"> 180</span> </div><div class="line"><a name="l00181"></a><span class="lineno"> 181</span>  std::unique_lock<std::mutex> lock(fsm.fWorkMutex);</div><div class="line"><a name="l00182"></a><span class="lineno"> 182</span>  <span class="keywordflow">while</span> (fsm.fWorkActive)</div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span>  {</div><div class="line"><a name="l00184"></a><span class="lineno"> 184</span>  fsm.fWorkDoneCondition.wait(lock);</div><div class="line"><a name="l00185"></a><span class="lineno"> 185</span>  }</div><div class="line"><a name="l00186"></a><span class="lineno"> 186</span>  fsm.fWorkAvailable = <span class="keyword">true</span>;</div><div class="line"><a name="l00187"></a><span class="lineno"> 187</span>  LOG(state) << <span class="stringliteral">"Entering INITIALIZING TASK state"</span>;</div><div class="line"><a name="l00188"></a><span class="lineno"> 188</span>  fsm.fWork = std::bind(&FairMQFSM::InitTaskWrapper, &fsm);</div><div class="line"><a name="l00189"></a><span class="lineno"> 189</span>  fsm.fWorkAvailableCondition.notify_one();</div><div class="line"><a name="l00190"></a><span class="lineno"> 190</span>  }</div><div class="line"><a name="l00191"></a><span class="lineno"> 191</span>  };</div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span> </div><div class="line"><a name="l00193"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1ReadyFct.html"> 193</a></span>  <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1ReadyFct.html">ReadyFct</a></div><div class="line"><a name="l00194"></a><span class="lineno"> 194</span>  {</div><div class="line"><a name="l00195"></a><span class="lineno"> 195</span>  <span class="keyword">template</span><<span class="keyword">typename</span> EVT, <span class="keyword">typename</span> FSM, <span class="keyword">typename</span> SourceState, <span class="keyword">typename</span> TargetState></div><div class="line"><a name="l00196"></a><span class="lineno"> 196</span>  <span class="keywordtype">void</span> operator()(EVT <span class="keyword">const</span>&, FSM& fsm, SourceState&, TargetState&)</div><div class="line"><a name="l00197"></a><span class="lineno"> 197</span>  {</div><div class="line"><a name="l00198"></a><span class="lineno"> 198</span>  LOG(state) << <span class="stringliteral">"Entering READY state"</span>;</div><div class="line"><a name="l00199"></a><span class="lineno"> 199</span>  fsm.fState = READY;</div><div class="line"><a name="l00200"></a><span class="lineno"> 200</span>  }</div><div class="line"><a name="l00201"></a><span class="lineno"> 201</span>  };</div><div class="line"><a name="l00202"></a><span class="lineno"> 202</span> </div><div class="line"><a name="l00203"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1RunFct.html"> 203</a></span>  <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1RunFct.html">RunFct</a></div><div class="line"><a name="l00204"></a><span class="lineno"> 204</span>  {</div><div class="line"><a name="l00205"></a><span class="lineno"> 205</span>  <span class="keyword">template</span><<span class="keyword">typename</span> EVT, <span class="keyword">typename</span> FSM, <span class="keyword">typename</span> SourceState, <span class="keyword">typename</span> TargetState></div><div class="line"><a name="l00206"></a><span class="lineno"> 206</span>  <span class="keywordtype">void</span> operator()(EVT <span class="keyword">const</span>&, FSM& fsm, SourceState&, TargetState&)</div><div class="line"><a name="l00207"></a><span class="lineno"> 207</span>  {</div><div class="line"><a name="l00208"></a><span class="lineno"> 208</span>  fsm.fState = RUNNING;</div><div class="line"><a name="l00209"></a><span class="lineno"> 209</span> </div><div class="line"><a name="l00210"></a><span class="lineno"> 210</span>  std::unique_lock<std::mutex> lock(fsm.fWorkMutex);</div><div class="line"><a name="l00211"></a><span class="lineno"> 211</span>  <span class="keywordflow">while</span> (fsm.fWorkActive)</div><div class="line"><a name="l00212"></a><span class="lineno"> 212</span>  {</div><div class="line"><a name="l00213"></a><span class="lineno"> 213</span>  fsm.fWorkDoneCondition.wait(lock);</div><div class="line"><a name="l00214"></a><span class="lineno"> 214</span>  }</div><div class="line"><a name="l00215"></a><span class="lineno"> 215</span>  fsm.fWorkAvailable = <span class="keyword">true</span>;</div><div class="line"><a name="l00216"></a><span class="lineno"> 216</span>  LOG(state) << <span class="stringliteral">"Entering RUNNING state"</span>;</div><div class="line"><a name="l00217"></a><span class="lineno"> 217</span>  fsm.fWork = std::bind(&FairMQFSM::RunWrapper, &fsm);</div><div class="line"><a name="l00218"></a><span class="lineno"> 218</span>  fsm.fWorkAvailableCondition.notify_one();</div><div class="line"><a name="l00219"></a><span class="lineno"> 219</span>  }</div><div class="line"><a name="l00220"></a><span class="lineno"> 220</span>  };</div><div class="line"><a name="l00221"></a><span class="lineno"> 221</span> </div><div class="line"><a name="l00222"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1PauseFct.html"> 222</a></span>  <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1PauseFct.html">PauseFct</a></div><div class="line"><a name="l00223"></a><span class="lineno"> 223</span>  {</div><div class="line"><a name="l00224"></a><span class="lineno"> 224</span>  <span class="keyword">template</span><<span class="keyword">typename</span> EVT, <span class="keyword">typename</span> FSM, <span class="keyword">typename</span> SourceState, <span class="keyword">typename</span> TargetState></div><div class="line"><a name="l00225"></a><span class="lineno"> 225</span>  <span class="keywordtype">void</span> operator()(EVT <span class="keyword">const</span>&, FSM& fsm, SourceState&, TargetState&)</div><div class="line"><a name="l00226"></a><span class="lineno"> 226</span>  {</div><div class="line"><a name="l00227"></a><span class="lineno"> 227</span>  fsm.fState = PAUSED;</div><div class="line"><a name="l00228"></a><span class="lineno"> 228</span> </div><div class="line"><a name="l00229"></a><span class="lineno"> 229</span>  fsm.Unblock();</div><div class="line"><a name="l00230"></a><span class="lineno"> 230</span>  std::unique_lock<std::mutex> lock(fsm.fWorkMutex);</div><div class="line"><a name="l00231"></a><span class="lineno"> 231</span>  <span class="keywordflow">while</span> (fsm.fWorkActive)</div><div class="line"><a name="l00232"></a><span class="lineno"> 232</span>  {</div><div class="line"><a name="l00233"></a><span class="lineno"> 233</span>  fsm.fWorkDoneCondition.wait(lock);</div><div class="line"><a name="l00234"></a><span class="lineno"> 234</span>  }</div><div class="line"><a name="l00235"></a><span class="lineno"> 235</span>  fsm.fWorkAvailable = <span class="keyword">true</span>;</div><div class="line"><a name="l00236"></a><span class="lineno"> 236</span>  LOG(state) << <span class="stringliteral">"Entering PAUSED state"</span>;</div><div class="line"><a name="l00237"></a><span class="lineno"> 237</span>  fsm.fWork = std::bind(&FairMQFSM::PauseWrapper, &fsm);</div><div class="line"><a name="l00238"></a><span class="lineno"> 238</span>  fsm.fWorkAvailableCondition.notify_one();</div><div class="line"><a name="l00239"></a><span class="lineno"> 239</span>  }</div><div class="line"><a name="l00240"></a><span class="lineno"> 240</span>  };</div><div class="line"><a name="l00241"></a><span class="lineno"> 241</span> </div><div class="line"><a name="l00242"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1ResumeFct.html"> 242</a></span>  <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1ResumeFct.html">ResumeFct</a></div><div class="line"><a name="l00243"></a><span class="lineno"> 243</span>  {</div><div class="line"><a name="l00244"></a><span class="lineno"> 244</span>  <span class="keyword">template</span><<span class="keyword">typename</span> EVT, <span class="keyword">typename</span> FSM, <span class="keyword">typename</span> SourceState, <span class="keyword">typename</span> TargetState></div><div class="line"><a name="l00245"></a><span class="lineno"> 245</span>  <span class="keywordtype">void</span> operator()(EVT <span class="keyword">const</span>&, FSM& fsm, SourceState&, TargetState&)</div><div class="line"><a name="l00246"></a><span class="lineno"> 246</span>  {</div><div class="line"><a name="l00247"></a><span class="lineno"> 247</span>  fsm.fState = RUNNING;</div><div class="line"><a name="l00248"></a><span class="lineno"> 248</span> </div><div class="line"><a name="l00249"></a><span class="lineno"> 249</span>  std::unique_lock<std::mutex> lock(fsm.fWorkMutex);</div><div class="line"><a name="l00250"></a><span class="lineno"> 250</span>  <span class="keywordflow">while</span> (fsm.fWorkActive)</div><div class="line"><a name="l00251"></a><span class="lineno"> 251</span>  {</div><div class="line"><a name="l00252"></a><span class="lineno"> 252</span>  fsm.fWorkDoneCondition.wait(lock);</div><div class="line"><a name="l00253"></a><span class="lineno"> 253</span>  }</div><div class="line"><a name="l00254"></a><span class="lineno"> 254</span>  fsm.fWorkAvailable = <span class="keyword">true</span>;</div><div class="line"><a name="l00255"></a><span class="lineno"> 255</span>  LOG(state) << <span class="stringliteral">"Entering RUNNING state"</span>;</div><div class="line"><a name="l00256"></a><span class="lineno"> 256</span>  fsm.fWork = std::bind(&FairMQFSM::RunWrapper, &fsm);</div><div class="line"><a name="l00257"></a><span class="lineno"> 257</span>  fsm.fWorkAvailableCondition.notify_one();</div><div class="line"><a name="l00258"></a><span class="lineno"> 258</span>  }</div><div class="line"><a name="l00259"></a><span class="lineno"> 259</span>  };</div><div class="line"><a name="l00260"></a><span class="lineno"> 260</span> </div><div class="line"><a name="l00261"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1StopFct.html"> 261</a></span>  <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1StopFct.html">StopFct</a></div><div class="line"><a name="l00262"></a><span class="lineno"> 262</span>  {</div><div class="line"><a name="l00263"></a><span class="lineno"> 263</span>  <span class="keyword">template</span><<span class="keyword">typename</span> EVT, <span class="keyword">typename</span> FSM, <span class="keyword">typename</span> SourceState, <span class="keyword">typename</span> TargetState></div><div class="line"><a name="l00264"></a><span class="lineno"> 264</span>  <span class="keywordtype">void</span> operator()(EVT <span class="keyword">const</span>&, FSM& fsm, SourceState&, TargetState&)</div><div class="line"><a name="l00265"></a><span class="lineno"> 265</span>  {</div><div class="line"><a name="l00266"></a><span class="lineno"> 266</span>  fsm.fState = READY;</div><div class="line"><a name="l00267"></a><span class="lineno"> 267</span> </div><div class="line"><a name="l00268"></a><span class="lineno"> 268</span>  fsm.Unblock();</div><div class="line"><a name="l00269"></a><span class="lineno"> 269</span>  std::unique_lock<std::mutex> lock(fsm.fWorkMutex);</div><div class="line"><a name="l00270"></a><span class="lineno"> 270</span>  <span class="keywordflow">while</span> (fsm.fWorkActive)</div><div class="line"><a name="l00271"></a><span class="lineno"> 271</span>  {</div><div class="line"><a name="l00272"></a><span class="lineno"> 272</span>  fsm.fWorkDoneCondition.wait(lock);</div><div class="line"><a name="l00273"></a><span class="lineno"> 273</span>  }</div><div class="line"><a name="l00274"></a><span class="lineno"> 274</span>  LOG(state) << <span class="stringliteral">"Entering READY state"</span>;</div><div class="line"><a name="l00275"></a><span class="lineno"> 275</span>  }</div><div class="line"><a name="l00276"></a><span class="lineno"> 276</span>  };</div><div class="line"><a name="l00277"></a><span class="lineno"> 277</span> </div><div class="line"><a name="l00278"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1InternalStopFct.html"> 278</a></span>  <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1InternalStopFct.html">InternalStopFct</a></div><div class="line"><a name="l00279"></a><span class="lineno"> 279</span>  {</div><div class="line"><a name="l00280"></a><span class="lineno"> 280</span>  <span class="keyword">template</span><<span class="keyword">typename</span> EVT, <span class="keyword">typename</span> FSM, <span class="keyword">typename</span> SourceState, <span class="keyword">typename</span> TargetState></div><div class="line"><a name="l00281"></a><span class="lineno"> 281</span>  <span class="keywordtype">void</span> operator()(EVT <span class="keyword">const</span>&, FSM& fsm, SourceState&, TargetState&)</div><div class="line"><a name="l00282"></a><span class="lineno"> 282</span>  {</div><div class="line"><a name="l00283"></a><span class="lineno"> 283</span>  fsm.fState = READY;</div><div class="line"><a name="l00284"></a><span class="lineno"> 284</span>  fsm.Unblock();</div><div class="line"><a name="l00285"></a><span class="lineno"> 285</span>  LOG(state) << <span class="stringliteral">"RUNNING state finished without an external event, entering READY state"</span>;</div><div class="line"><a name="l00286"></a><span class="lineno"> 286</span>  }</div><div class="line"><a name="l00287"></a><span class="lineno"> 287</span>  };</div><div class="line"><a name="l00288"></a><span class="lineno"> 288</span> </div><div class="line"><a name="l00289"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1ResetTaskFct.html"> 289</a></span>  <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1ResetTaskFct.html">ResetTaskFct</a></div><div class="line"><a name="l00290"></a><span class="lineno"> 290</span>  {</div><div class="line"><a name="l00291"></a><span class="lineno"> 291</span>  <span class="keyword">template</span><<span class="keyword">typename</span> EVT, <span class="keyword">typename</span> FSM, <span class="keyword">typename</span> SourceState, <span class="keyword">typename</span> TargetState></div><div class="line"><a name="l00292"></a><span class="lineno"> 292</span>  <span class="keywordtype">void</span> operator()(EVT <span class="keyword">const</span>&, FSM& fsm, SourceState&, TargetState&)</div><div class="line"><a name="l00293"></a><span class="lineno"> 293</span>  {</div><div class="line"><a name="l00294"></a><span class="lineno"> 294</span>  fsm.fState = RESETTING_TASK;</div><div class="line"><a name="l00295"></a><span class="lineno"> 295</span> </div><div class="line"><a name="l00296"></a><span class="lineno"> 296</span>  std::unique_lock<std::mutex> lock(fsm.fWorkMutex);</div><div class="line"><a name="l00297"></a><span class="lineno"> 297</span>  <span class="keywordflow">while</span> (fsm.fWorkActive)</div><div class="line"><a name="l00298"></a><span class="lineno"> 298</span>  {</div><div class="line"><a name="l00299"></a><span class="lineno"> 299</span>  fsm.fWorkDoneCondition.wait(lock);</div><div class="line"><a name="l00300"></a><span class="lineno"> 300</span>  }</div><div class="line"><a name="l00301"></a><span class="lineno"> 301</span>  fsm.fWorkAvailable = <span class="keyword">true</span>;</div><div class="line"><a name="l00302"></a><span class="lineno"> 302</span>  LOG(state) << <span class="stringliteral">"Entering RESETTING TASK state"</span>;</div><div class="line"><a name="l00303"></a><span class="lineno"> 303</span>  fsm.fWork = std::bind(&FairMQFSM::ResetTaskWrapper, &fsm);</div><div class="line"><a name="l00304"></a><span class="lineno"> 304</span>  fsm.fWorkAvailableCondition.notify_one();</div><div class="line"><a name="l00305"></a><span class="lineno"> 305</span>  }</div><div class="line"><a name="l00306"></a><span class="lineno"> 306</span>  };</div><div class="line"><a name="l00307"></a><span class="lineno"> 307</span> </div><div class="line"><a name="l00308"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1ResetDeviceFct.html"> 308</a></span>  <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1ResetDeviceFct.html">ResetDeviceFct</a></div><div class="line"><a name="l00309"></a><span class="lineno"> 309</span>  {</div><div class="line"><a name="l00310"></a><span class="lineno"> 310</span>  <span class="keyword">template</span><<span class="keyword">typename</span> EVT, <span class="keyword">typename</span> FSM, <span class="keyword">typename</span> SourceState, <span class="keyword">typename</span> TargetState></div><div class="line"><a name="l00311"></a><span class="lineno"> 311</span>  <span class="keywordtype">void</span> operator()(EVT <span class="keyword">const</span>&, FSM& fsm, SourceState&, TargetState&)</div><div class="line"><a name="l00312"></a><span class="lineno"> 312</span>  {</div><div class="line"><a name="l00313"></a><span class="lineno"> 313</span>  fsm.fState = RESETTING_DEVICE;</div><div class="line"><a name="l00314"></a><span class="lineno"> 314</span> </div><div class="line"><a name="l00315"></a><span class="lineno"> 315</span>  std::unique_lock<std::mutex> lock(fsm.fWorkMutex);</div><div class="line"><a name="l00316"></a><span class="lineno"> 316</span>  <span class="keywordflow">while</span> (fsm.fWorkActive)</div><div class="line"><a name="l00317"></a><span class="lineno"> 317</span>  {</div><div class="line"><a name="l00318"></a><span class="lineno"> 318</span>  fsm.fWorkDoneCondition.wait(lock);</div><div class="line"><a name="l00319"></a><span class="lineno"> 319</span>  }</div><div class="line"><a name="l00320"></a><span class="lineno"> 320</span>  fsm.fWorkAvailable = <span class="keyword">true</span>;</div><div class="line"><a name="l00321"></a><span class="lineno"> 321</span>  LOG(state) << <span class="stringliteral">"Entering RESETTING DEVICE state"</span>;</div><div class="line"><a name="l00322"></a><span class="lineno"> 322</span>  fsm.fWork = std::bind(&FairMQFSM::ResetWrapper, &fsm);</div><div class="line"><a name="l00323"></a><span class="lineno"> 323</span>  fsm.fWorkAvailableCondition.notify_one();</div><div class="line"><a name="l00324"></a><span class="lineno"> 324</span>  }</div><div class="line"><a name="l00325"></a><span class="lineno"> 325</span>  };</div><div class="line"><a name="l00326"></a><span class="lineno"> 326</span> </div><div class="line"><a name="l00327"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1ExitingFct.html"> 327</a></span>  <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1ExitingFct.html">ExitingFct</a></div><div class="line"><a name="l00328"></a><span class="lineno"> 328</span>  {</div><div class="line"><a name="l00329"></a><span class="lineno"> 329</span>  <span class="keyword">template</span><<span class="keyword">typename</span> EVT, <span class="keyword">typename</span> FSM, <span class="keyword">typename</span> SourceState, <span class="keyword">typename</span> TargetState></div><div class="line"><a name="l00330"></a><span class="lineno"> 330</span>  <span class="keywordtype">void</span> operator()(EVT <span class="keyword">const</span>&, FSM& fsm, SourceState&, TargetState&)</div><div class="line"><a name="l00331"></a><span class="lineno"> 331</span>  {</div><div class="line"><a name="l00332"></a><span class="lineno"> 332</span>  LOG(state) << <span class="stringliteral">"Entering EXITING state"</span>;</div><div class="line"><a name="l00333"></a><span class="lineno"> 333</span>  fsm.fState = EXITING;</div><div class="line"><a name="l00334"></a><span class="lineno"> 334</span>  fsm.fTerminationRequested = <span class="keyword">true</span>;</div><div class="line"><a name="l00335"></a><span class="lineno"> 335</span>  fsm.CallStateChangeCallbacks(EXITING);</div><div class="line"><a name="l00336"></a><span class="lineno"> 336</span> </div><div class="line"><a name="l00337"></a><span class="lineno"> 337</span>  <span class="comment">// terminate worker thread</span></div><div class="line"><a name="l00338"></a><span class="lineno"> 338</span>  {</div><div class="line"><a name="l00339"></a><span class="lineno"> 339</span>  std::lock_guard<std::mutex> lock(fsm.fWorkMutex);</div><div class="line"><a name="l00340"></a><span class="lineno"> 340</span>  fsm.fWorkerTerminated = <span class="keyword">true</span>;</div><div class="line"><a name="l00341"></a><span class="lineno"> 341</span>  fsm.fWorkAvailableCondition.notify_one();</div><div class="line"><a name="l00342"></a><span class="lineno"> 342</span>  }</div><div class="line"><a name="l00343"></a><span class="lineno"> 343</span> </div><div class="line"><a name="l00344"></a><span class="lineno"> 344</span>  <span class="comment">// join the worker thread (executing user states)</span></div><div class="line"><a name="l00345"></a><span class="lineno"> 345</span>  <span class="keywordflow">if</span> (fsm.fWorkerThread.joinable())</div><div class="line"><a name="l00346"></a><span class="lineno"> 346</span>  {</div><div class="line"><a name="l00347"></a><span class="lineno"> 347</span>  fsm.fWorkerThread.join();</div><div class="line"><a name="l00348"></a><span class="lineno"> 348</span>  }</div><div class="line"><a name="l00349"></a><span class="lineno"> 349</span> </div><div class="line"><a name="l00350"></a><span class="lineno"> 350</span>  fsm.Exit();</div><div class="line"><a name="l00351"></a><span class="lineno"> 351</span>  }</div><div class="line"><a name="l00352"></a><span class="lineno"> 352</span>  };</div><div class="line"><a name="l00353"></a><span class="lineno"> 353</span> </div><div class="line"><a name="l00354"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1ErrorFoundFct.html"> 354</a></span>  <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1ErrorFoundFct.html">ErrorFoundFct</a></div><div class="line"><a name="l00355"></a><span class="lineno"> 355</span>  {</div><div class="line"><a name="l00356"></a><span class="lineno"> 356</span>  <span class="keyword">template</span><<span class="keyword">typename</span> EVT, <span class="keyword">typename</span> FSM, <span class="keyword">typename</span> SourceState, <span class="keyword">typename</span> TargetState></div><div class="line"><a name="l00357"></a><span class="lineno"> 357</span>  <span class="keywordtype">void</span> operator()(EVT <span class="keyword">const</span>&, FSM& fsm, SourceState&, TargetState&)</div><div class="line"><a name="l00358"></a><span class="lineno"> 358</span>  {</div><div class="line"><a name="l00359"></a><span class="lineno"> 359</span>  LOG(state) << <span class="stringliteral">"Entering ERROR state"</span>;</div><div class="line"><a name="l00360"></a><span class="lineno"> 360</span>  fsm.fState = Error;</div><div class="line"><a name="l00361"></a><span class="lineno"> 361</span>  fsm.CallStateChangeCallbacks(Error);</div><div class="line"><a name="l00362"></a><span class="lineno"> 362</span>  }</div><div class="line"><a name="l00363"></a><span class="lineno"> 363</span>  };</div><div class="line"><a name="l00364"></a><span class="lineno"> 364</span> </div><div class="line"><a name="l00365"></a><span class="lineno"> 365</span>  <span class="comment">// Transition table for FairMQFSM</span></div><div class="line"><a name="l00366"></a><span class="lineno"><a class="line" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1transition__table.html"> 366</a></span>  <span class="keyword">struct </span><a class="code" href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1transition__table.html">transition_table</a> : boost::mpl::vector<</div><div class="line"><a name="l00367"></a><span class="lineno"> 367</span>  <span class="comment">// Start Event Next Action Guard</span></div><div class="line"><a name="l00368"></a><span class="lineno"> 368</span>  msmf::Row<IDLE_FSM, INIT_DEVICE, INITIALIZING_DEVICE_FSM, InitDeviceFct, msmf::none>,</div><div class="line"><a name="l00369"></a><span class="lineno"> 369</span>  msmf::Row<IDLE_FSM, END, EXITING_FSM, ExitingFct, msmf::none>,</div><div class="line"><a name="l00370"></a><span class="lineno"> 370</span>  msmf::Row<INITIALIZING_DEVICE_FSM, internal_DEVICE_READY, DEVICE_READY_FSM, DeviceReadyFct, msmf::none>,</div><div class="line"><a name="l00371"></a><span class="lineno"> 371</span>  msmf::Row<DEVICE_READY_FSM, INIT_TASK, INITIALIZING_TASK_FSM, InitTaskFct, msmf::none>,</div><div class="line"><a name="l00372"></a><span class="lineno"> 372</span>  msmf::Row<DEVICE_READY_FSM, RESET_DEVICE, RESETTING_DEVICE_FSM, ResetDeviceFct, msmf::none>,</div><div class="line"><a name="l00373"></a><span class="lineno"> 373</span>  msmf::Row<INITIALIZING_TASK_FSM, internal_READY, READY_FSM, ReadyFct, msmf::none>,</div><div class="line"><a name="l00374"></a><span class="lineno"> 374</span>  msmf::Row<READY_FSM, RUN, RUNNING_FSM, RunFct, msmf::none>,</div><div class="line"><a name="l00375"></a><span class="lineno"> 375</span>  msmf::Row<READY_FSM, RESET_TASK, RESETTING_TASK_FSM, ResetTaskFct, msmf::none>,</div><div class="line"><a name="l00376"></a><span class="lineno"> 376</span>  msmf::Row<RUNNING_FSM, PAUSE, PAUSED_FSM, PauseFct, msmf::none>,</div><div class="line"><a name="l00377"></a><span class="lineno"> 377</span>  msmf::Row<RUNNING_FSM, STOP, READY_FSM, StopFct, msmf::none>,</div><div class="line"><a name="l00378"></a><span class="lineno"> 378</span>  msmf::Row<RUNNING_FSM, internal_READY, READY_FSM, InternalStopFct, msmf::none>,</div><div class="line"><a name="l00379"></a><span class="lineno"> 379</span>  msmf::Row<PAUSED_FSM, RUN, RUNNING_FSM, ResumeFct, msmf::none>,</div><div class="line"><a name="l00380"></a><span class="lineno"> 380</span>  msmf::Row<RESETTING_TASK_FSM, internal_DEVICE_READY, DEVICE_READY_FSM, DeviceReadyFct, msmf::none>,</div><div class="line"><a name="l00381"></a><span class="lineno"> 381</span>  msmf::Row<RESETTING_DEVICE_FSM, internal_IDLE, IDLE_FSM, IdleFct, msmf::none>,</div><div class="line"><a name="l00382"></a><span class="lineno"> 382</span>  msmf::Row<OK_FSM, ERROR_FOUND, ERROR_FSM, ErrorFoundFct, msmf::none>></div><div class="line"><a name="l00383"></a><span class="lineno"> 383</span>  {};</div><div class="line"><a name="l00384"></a><span class="lineno"> 384</span> </div><div class="line"><a name="l00385"></a><span class="lineno"> 385</span>  <span class="comment">// replaces the default no-transition response.</span></div><div class="line"><a name="l00386"></a><span class="lineno"> 386</span>  <span class="keyword">template</span><<span class="keyword">typename</span> FSM, <span class="keyword">typename</span> Event></div><div class="line"><a name="l00387"></a><span class="lineno"> 387</span>  <span class="keywordtype">void</span> no_transition(<a class="code" href="structfair_1_1mq_1_1Event.html">Event</a> <span class="keyword">const</span>& e, FSM&, <span class="keywordtype">int</span> state)</div><div class="line"><a name="l00388"></a><span class="lineno"> 388</span>  {</div><div class="line"><a name="l00389"></a><span class="lineno"> 389</span>  <span class="keyword">using</span> recursive_stt = <span class="keyword">typename</span> boost::msm::back::recursive_get_transition_table<FSM>::type;</div><div class="line"><a name="l00390"></a><span class="lineno"> 390</span>  <span class="keyword">using</span> all_states = <span class="keyword">typename</span> boost::msm::back::generate_state_set<recursive_stt>::type;</div><div class="line"><a name="l00391"></a><span class="lineno"> 391</span> </div><div class="line"><a name="l00392"></a><span class="lineno"> 392</span>  std::string stateName;</div><div class="line"><a name="l00393"></a><span class="lineno"> 393</span> </div><div class="line"><a name="l00394"></a><span class="lineno"> 394</span>  boost::mpl::for_each<all_states, boost::msm::wrap<boost::mpl::placeholders::_1>>(boost::msm::back::get_state_name<recursive_stt>(stateName, state));</div><div class="line"><a name="l00395"></a><span class="lineno"> 395</span> </div><div class="line"><a name="l00396"></a><span class="lineno"> 396</span>  stateName = stateName.substr(24);</div><div class="line"><a name="l00397"></a><span class="lineno"> 397</span>  std::size_t pos = stateName.find(<span class="stringliteral">"_FSME"</span>);</div><div class="line"><a name="l00398"></a><span class="lineno"> 398</span>  stateName.erase(pos);</div><div class="line"><a name="l00399"></a><span class="lineno"> 399</span> </div><div class="line"><a name="l00400"></a><span class="lineno"> 400</span>  <span class="keywordflow">if</span> (stateName == <span class="stringliteral">"1RUNNING"</span> || stateName == <span class="stringliteral">"6DEVICE_READY"</span> || stateName == <span class="stringliteral">"0PAUSED"</span> || stateName == <span class="stringliteral">"8RESETTING_TASK"</span> || stateName == <span class="stringliteral">"0RESETTING_DEVICE"</span>)</div><div class="line"><a name="l00401"></a><span class="lineno"> 401</span>  {</div><div class="line"><a name="l00402"></a><span class="lineno"> 402</span>  stateName = stateName.substr(1);</div><div class="line"><a name="l00403"></a><span class="lineno"> 403</span>  }</div><div class="line"><a name="l00404"></a><span class="lineno"> 404</span> </div><div class="line"><a name="l00405"></a><span class="lineno"> 405</span>  <span class="keywordflow">if</span> (stateName != <span class="stringliteral">"OK"</span>)</div><div class="line"><a name="l00406"></a><span class="lineno"> 406</span>  {</div><div class="line"><a name="l00407"></a><span class="lineno"> 407</span>  LOG(state) << <span class="stringliteral">"No transition from state "</span> << stateName << <span class="stringliteral">" on event "</span> << e.name();</div><div class="line"><a name="l00408"></a><span class="lineno"> 408</span>  }</div><div class="line"><a name="l00409"></a><span class="lineno"> 409</span> </div><div class="line"><a name="l00410"></a><span class="lineno"> 410</span>  <span class="comment">// LOG(state) << "no transition from state " << GetStateName(state) << " (" << state << ") on event " << e.name();</span></div><div class="line"><a name="l00411"></a><span class="lineno"> 411</span>  }</div><div class="line"><a name="l00412"></a><span class="lineno"> 412</span> </div><div class="line"><a name="l00413"></a><span class="lineno"> 413</span>  <span class="comment">// backward compatibility to FairMQStateMachine</span></div><div class="line"><a name="l00414"></a><span class="lineno"> 414</span>  <span class="keyword">enum</span> State</div><div class="line"><a name="l00415"></a><span class="lineno"> 415</span>  {</div><div class="line"><a name="l00416"></a><span class="lineno"> 416</span>  OK,</div><div class="line"><a name="l00417"></a><span class="lineno"> 417</span>  Error,</div><div class="line"><a name="l00418"></a><span class="lineno"> 418</span>  IDLE,</div><div class="line"><a name="l00419"></a><span class="lineno"> 419</span>  INITIALIZING_DEVICE,</div><div class="line"><a name="l00420"></a><span class="lineno"> 420</span>  DEVICE_READY,</div><div class="line"><a name="l00421"></a><span class="lineno"> 421</span>  INITIALIZING_TASK,</div><div class="line"><a name="l00422"></a><span class="lineno"> 422</span>  READY,</div><div class="line"><a name="l00423"></a><span class="lineno"> 423</span>  RUNNING,</div><div class="line"><a name="l00424"></a><span class="lineno"> 424</span>  PAUSED,</div><div class="line"><a name="l00425"></a><span class="lineno"> 425</span>  RESETTING_TASK,</div><div class="line"><a name="l00426"></a><span class="lineno"> 426</span>  RESETTING_DEVICE,</div><div class="line"><a name="l00427"></a><span class="lineno"> 427</span>  EXITING</div><div class="line"><a name="l00428"></a><span class="lineno"> 428</span>  };</div><div class="line"><a name="l00429"></a><span class="lineno"> 429</span> </div><div class="line"><a name="l00430"></a><span class="lineno"> 430</span>  <span class="keyword">static</span> std::string GetStateName(<span class="keyword">const</span> <span class="keywordtype">int</span> state)</div><div class="line"><a name="l00431"></a><span class="lineno"> 431</span>  {</div><div class="line"><a name="l00432"></a><span class="lineno"> 432</span>  <span class="keywordflow">switch</span>(state)</div><div class="line"><a name="l00433"></a><span class="lineno"> 433</span>  {</div><div class="line"><a name="l00434"></a><span class="lineno"> 434</span>  <span class="keywordflow">case</span> OK:</div><div class="line"><a name="l00435"></a><span class="lineno"> 435</span>  <span class="keywordflow">return</span> <span class="stringliteral">"OK"</span>;</div><div class="line"><a name="l00436"></a><span class="lineno"> 436</span>  <span class="keywordflow">case</span> Error:</div><div class="line"><a name="l00437"></a><span class="lineno"> 437</span>  <span class="keywordflow">return</span> <span class="stringliteral">"Error"</span>;</div><div class="line"><a name="l00438"></a><span class="lineno"> 438</span>  <span class="keywordflow">case</span> IDLE:</div><div class="line"><a name="l00439"></a><span class="lineno"> 439</span>  <span class="keywordflow">return</span> <span class="stringliteral">"IDLE"</span>;</div><div class="line"><a name="l00440"></a><span class="lineno"> 440</span>  <span class="keywordflow">case</span> INITIALIZING_DEVICE:</div><div class="line"><a name="l00441"></a><span class="lineno"> 441</span>  <span class="keywordflow">return</span> <span class="stringliteral">"INITIALIZING_DEVICE"</span>;</div><div class="line"><a name="l00442"></a><span class="lineno"> 442</span>  <span class="keywordflow">case</span> DEVICE_READY:</div><div class="line"><a name="l00443"></a><span class="lineno"> 443</span>  <span class="keywordflow">return</span> <span class="stringliteral">"DEVICE_READY"</span>;</div><div class="line"><a name="l00444"></a><span class="lineno"> 444</span>  <span class="keywordflow">case</span> INITIALIZING_TASK:</div><div class="line"><a name="l00445"></a><span class="lineno"> 445</span>  <span class="keywordflow">return</span> <span class="stringliteral">"INITIALIZING_TASK"</span>;</div><div class="line"><a name="l00446"></a><span class="lineno"> 446</span>  <span class="keywordflow">case</span> READY:</div><div class="line"><a name="l00447"></a><span class="lineno"> 447</span>  <span class="keywordflow">return</span> <span class="stringliteral">"READY"</span>;</div><div class="line"><a name="l00448"></a><span class="lineno"> 448</span>  <span class="keywordflow">case</span> RUNNING:</div><div class="line"><a name="l00449"></a><span class="lineno"> 449</span>  <span class="keywordflow">return</span> <span class="stringliteral">"RUNNING"</span>;</div><div class="line"><a name="l00450"></a><span class="lineno"> 450</span>  <span class="keywordflow">case</span> PAUSED:</div><div class="line"><a name="l00451"></a><span class="lineno"> 451</span>  <span class="keywordflow">return</span> <span class="stringliteral">"PAUSED"</span>;</div><div class="line"><a name="l00452"></a><span class="lineno"> 452</span>  <span class="keywordflow">case</span> RESETTING_TASK:</div><div class="line"><a name="l00453"></a><span class="lineno"> 453</span>  <span class="keywordflow">return</span> <span class="stringliteral">"RESETTING_TASK"</span>;</div><div class="line"><a name="l00454"></a><span class="lineno"> 454</span>  <span class="keywordflow">case</span> RESETTING_DEVICE:</div><div class="line"><a name="l00455"></a><span class="lineno"> 455</span>  <span class="keywordflow">return</span> <span class="stringliteral">"RESETTING_DEVICE"</span>;</div><div class="line"><a name="l00456"></a><span class="lineno"> 456</span>  <span class="keywordflow">case</span> EXITING:</div><div class="line"><a name="l00457"></a><span class="lineno"> 457</span>  <span class="keywordflow">return</span> <span class="stringliteral">"EXITING"</span>;</div><div class="line"><a name="l00458"></a><span class="lineno"> 458</span>  <span class="keywordflow">default</span>:</div><div class="line"><a name="l00459"></a><span class="lineno"> 459</span>  <span class="keywordflow">return</span> <span class="stringliteral">"requested name for non-existent state..."</span>;</div><div class="line"><a name="l00460"></a><span class="lineno"> 460</span>  }</div><div class="line"><a name="l00461"></a><span class="lineno"> 461</span>  }</div><div class="line"><a name="l00462"></a><span class="lineno"> 462</span> </div><div class="line"><a name="l00463"></a><span class="lineno"> 463</span>  std::string GetCurrentStateName()<span class="keyword"> const</span></div><div class="line"><a name="l00464"></a><span class="lineno"> 464</span> <span class="keyword"> </span>{</div><div class="line"><a name="l00465"></a><span class="lineno"> 465</span>  <span class="keywordflow">return</span> GetStateName(fState);</div><div class="line"><a name="l00466"></a><span class="lineno"> 466</span>  }</div><div class="line"><a name="l00467"></a><span class="lineno"> 467</span>  <span class="keywordtype">int</span> GetCurrentState()<span class="keyword"> const</span></div><div class="line"><a name="l00468"></a><span class="lineno"> 468</span> <span class="keyword"> </span>{</div><div class="line"><a name="l00469"></a><span class="lineno"> 469</span>  <span class="keywordflow">return</span> fState;</div><div class="line"><a name="l00470"></a><span class="lineno"> 470</span>  }</div><div class="line"><a name="l00471"></a><span class="lineno"> 471</span>  <span class="keywordtype">bool</span> CheckCurrentState(<span class="keywordtype">int</span> state)<span class="keyword"> const</span></div><div class="line"><a name="l00472"></a><span class="lineno"> 472</span> <span class="keyword"> </span>{</div><div class="line"><a name="l00473"></a><span class="lineno"> 473</span>  <span class="keywordflow">return</span> state == fState;</div><div class="line"><a name="l00474"></a><span class="lineno"> 474</span>  }</div><div class="line"><a name="l00475"></a><span class="lineno"> 475</span>  <span class="keywordtype">bool</span> CheckCurrentState(std::string state)<span class="keyword"> const</span></div><div class="line"><a name="l00476"></a><span class="lineno"> 476</span> <span class="keyword"> </span>{</div><div class="line"><a name="l00477"></a><span class="lineno"> 477</span>  <span class="keywordflow">return</span> state == GetCurrentStateName();</div><div class="line"><a name="l00478"></a><span class="lineno"> 478</span>  }</div><div class="line"><a name="l00479"></a><span class="lineno"> 479</span> </div><div class="line"><a name="l00480"></a><span class="lineno"> 480</span>  <span class="comment">// actions to be overwritten by derived classes</span></div><div class="line"><a name="l00481"></a><span class="lineno"> 481</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> InitWrapper() {}</div><div class="line"><a name="l00482"></a><span class="lineno"> 482</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> InitTaskWrapper() {}</div><div class="line"><a name="l00483"></a><span class="lineno"> 483</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> RunWrapper() {}</div><div class="line"><a name="l00484"></a><span class="lineno"> 484</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> PauseWrapper() {}</div><div class="line"><a name="l00485"></a><span class="lineno"> 485</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> ResetWrapper() {}</div><div class="line"><a name="l00486"></a><span class="lineno"> 486</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> ResetTaskWrapper() {}</div><div class="line"><a name="l00487"></a><span class="lineno"> 487</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> Exit() {}</div><div class="line"><a name="l00488"></a><span class="lineno"> 488</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> Unblock() {}</div><div class="line"><a name="l00489"></a><span class="lineno"> 489</span> </div><div class="line"><a name="l00490"></a><span class="lineno"> 490</span>  <span class="keywordtype">bool</span> Terminated()</div><div class="line"><a name="l00491"></a><span class="lineno"> 491</span>  {</div><div class="line"><a name="l00492"></a><span class="lineno"> 492</span>  <span class="keywordflow">return</span> fTerminationRequested;</div><div class="line"><a name="l00493"></a><span class="lineno"> 493</span>  }</div><div class="line"><a name="l00494"></a><span class="lineno"> 494</span> </div><div class="line"><a name="l00495"></a><span class="lineno"> 495</span>  <span class="keyword">protected</span>:</div><div class="line"><a name="l00496"></a><span class="lineno"> 496</span>  std::atomic<State> fState;</div><div class="line"><a name="l00497"></a><span class="lineno"> 497</span>  std::mutex fChangeStateMutex;</div><div class="line"><a name="l00498"></a><span class="lineno"> 498</span> </div><div class="line"><a name="l00499"></a><span class="lineno"> 499</span>  <span class="comment">// function to execute user states in a worker thread</span></div><div class="line"><a name="l00500"></a><span class="lineno"> 500</span>  std::function<void(void)> fWork;</div><div class="line"><a name="l00501"></a><span class="lineno"> 501</span>  std::condition_variable fWorkAvailableCondition;</div><div class="line"><a name="l00502"></a><span class="lineno"> 502</span>  std::condition_variable fWorkDoneCondition;</div><div class="line"><a name="l00503"></a><span class="lineno"> 503</span>  std::mutex fWorkMutex;</div><div class="line"><a name="l00504"></a><span class="lineno"> 504</span>  <span class="keywordtype">bool</span> fWorkerTerminated;</div><div class="line"><a name="l00505"></a><span class="lineno"> 505</span>  <span class="keywordtype">bool</span> fWorkActive;</div><div class="line"><a name="l00506"></a><span class="lineno"> 506</span>  <span class="keywordtype">bool</span> fWorkAvailable;</div><div class="line"><a name="l00507"></a><span class="lineno"> 507</span> </div><div class="line"><a name="l00508"></a><span class="lineno"> 508</span>  boost::signals2::signal<void(const State)> fStateChangeSignal;</div><div class="line"><a name="l00509"></a><span class="lineno"> 509</span>  std::unordered_map<std::string, boost::signals2::connection> fStateChangeSignalsMap;</div><div class="line"><a name="l00510"></a><span class="lineno"> 510</span>  std::atomic<bool> fTerminationRequested;</div><div class="line"><a name="l00511"></a><span class="lineno"> 511</span> </div><div class="line"><a name="l00512"></a><span class="lineno"> 512</span>  <span class="keywordtype">void</span> CallStateChangeCallbacks(<span class="keyword">const</span> State state)<span class="keyword"> const</span></div><div class="line"><a name="l00513"></a><span class="lineno"> 513</span> <span class="keyword"> </span>{</div><div class="line"><a name="l00514"></a><span class="lineno"> 514</span>  <span class="keywordflow">if</span> (!fStateChangeSignal.empty())</div><div class="line"><a name="l00515"></a><span class="lineno"> 515</span>  {</div><div class="line"><a name="l00516"></a><span class="lineno"> 516</span>  fStateChangeSignal(state);</div><div class="line"><a name="l00517"></a><span class="lineno"> 517</span>  }</div><div class="line"><a name="l00518"></a><span class="lineno"> 518</span>  }</div><div class="line"><a name="l00519"></a><span class="lineno"> 519</span> </div><div class="line"><a name="l00520"></a><span class="lineno"> 520</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00521"></a><span class="lineno"> 521</span>  <span class="keywordtype">void</span> Worker()</div><div class="line"><a name="l00522"></a><span class="lineno"> 522</span>  {</div><div class="line"><a name="l00523"></a><span class="lineno"> 523</span>  <span class="keywordflow">while</span> (<span class="keyword">true</span>)</div><div class="line"><a name="l00524"></a><span class="lineno"> 524</span>  {</div><div class="line"><a name="l00525"></a><span class="lineno"> 525</span>  {</div><div class="line"><a name="l00526"></a><span class="lineno"> 526</span>  std::unique_lock<std::mutex> lock(fWorkMutex);</div><div class="line"><a name="l00527"></a><span class="lineno"> 527</span>  <span class="comment">// Wait for work to be done.</span></div><div class="line"><a name="l00528"></a><span class="lineno"> 528</span>  <span class="keywordflow">while</span> (!fWorkAvailable && !fWorkerTerminated)</div><div class="line"><a name="l00529"></a><span class="lineno"> 529</span>  {</div><div class="line"><a name="l00530"></a><span class="lineno"> 530</span>  fWorkAvailableCondition.wait(lock);</div><div class="line"><a name="l00531"></a><span class="lineno"> 531</span>  }</div><div class="line"><a name="l00532"></a><span class="lineno"> 532</span> </div><div class="line"><a name="l00533"></a><span class="lineno"> 533</span>  <span class="keywordflow">if</span> (fWorkerTerminated)</div><div class="line"><a name="l00534"></a><span class="lineno"> 534</span>  {</div><div class="line"><a name="l00535"></a><span class="lineno"> 535</span>  <span class="keywordflow">break</span>;</div><div class="line"><a name="l00536"></a><span class="lineno"> 536</span>  }</div><div class="line"><a name="l00537"></a><span class="lineno"> 537</span> </div><div class="line"><a name="l00538"></a><span class="lineno"> 538</span>  fWorkActive = <span class="keyword">true</span>;</div><div class="line"><a name="l00539"></a><span class="lineno"> 539</span>  }</div><div class="line"><a name="l00540"></a><span class="lineno"> 540</span> </div><div class="line"><a name="l00541"></a><span class="lineno"> 541</span>  fWork();</div><div class="line"><a name="l00542"></a><span class="lineno"> 542</span> </div><div class="line"><a name="l00543"></a><span class="lineno"> 543</span>  {</div><div class="line"><a name="l00544"></a><span class="lineno"> 544</span>  std::lock_guard<std::mutex> lock(fWorkMutex);</div><div class="line"><a name="l00545"></a><span class="lineno"> 545</span>  fWorkActive = <span class="keyword">false</span>;</div><div class="line"><a name="l00546"></a><span class="lineno"> 546</span>  fWorkAvailable = <span class="keyword">false</span>;</div><div class="line"><a name="l00547"></a><span class="lineno"> 547</span>  fWorkDoneCondition.notify_one();</div><div class="line"><a name="l00548"></a><span class="lineno"> 548</span>  }</div><div class="line"><a name="l00549"></a><span class="lineno"> 549</span>  CallStateChangeCallbacks(fState);</div><div class="line"><a name="l00550"></a><span class="lineno"> 550</span>  }</div><div class="line"><a name="l00551"></a><span class="lineno"> 551</span>  }</div><div class="line"><a name="l00552"></a><span class="lineno"> 552</span> </div><div class="line"><a name="l00553"></a><span class="lineno"> 553</span>  <span class="comment">// run state handlers in a separate thread</span></div><div class="line"><a name="l00554"></a><span class="lineno"> 554</span>  std::thread fWorkerThread;</div><div class="line"><a name="l00555"></a><span class="lineno"> 555</span> };</div><div class="line"><a name="l00556"></a><span class="lineno"> 556</span> </div><div class="line"><a name="l00557"></a><span class="lineno"> 557</span> <span class="comment">// reactivate the warning for non-virtual destructor</span></div><div class="line"><a name="l00558"></a><span class="lineno"> 558</span> <span class="preprocessor">#if defined(__clang__)</span></div><div class="line"><a name="l00559"></a><span class="lineno"> 559</span> _Pragma(<span class="stringliteral">"clang diagnostic pop"</span>)</div><div class="line"><a name="l00560"></a><span class="lineno"> 560</span> <span class="preprocessor">#elif defined(__GNUC__) || defined(__GNUG__)</span></div><div class="line"><a name="l00561"></a><span class="lineno"> 561</span> _Pragma(<span class="stringliteral">"GCC diagnostic pop"</span>)</div><div class="line"><a name="l00562"></a><span class="lineno"> 562</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00563"></a><span class="lineno"> 563</span> </div><div class="line"><a name="l00564"></a><span class="lineno"> 564</span> } <span class="comment">// namespace fsm</span></div><div class="line"><a name="l00565"></a><span class="lineno"> 565</span> } <span class="comment">// namespace mq</span></div><div class="line"><a name="l00566"></a><span class="lineno"> 566</span> } <span class="comment">// namespace fair</span></div><div class="line"><a name="l00567"></a><span class="lineno"> 567</span> </div><div class="line"><a name="l00568"></a><span class="lineno"><a class="line" href="classFairMQStateMachine.html"> 568</a></span> <span class="keyword">class </span><a class="code" href="classFairMQStateMachine.html">FairMQStateMachine</a> : <span class="keyword">public</span> boost::msm::back::state_machine<fair::mq::fsm::FairMQFSM></div><div class="line"><a name="l00569"></a><span class="lineno"> 569</span> {</div><div class="line"><a name="l00570"></a><span class="lineno"> 570</span>  <span class="keyword">public</span>:</div><div class="line"><a name="l00571"></a><span class="lineno"> 571</span>  <span class="keyword">enum</span> Event</div><div class="line"><a name="l00572"></a><span class="lineno"> 572</span>  {</div><div class="line"><a name="l00573"></a><span class="lineno"> 573</span>  INIT_DEVICE,</div><div class="line"><a name="l00574"></a><span class="lineno"> 574</span>  internal_DEVICE_READY,</div><div class="line"><a name="l00575"></a><span class="lineno"> 575</span>  INIT_TASK,</div><div class="line"><a name="l00576"></a><span class="lineno"> 576</span>  internal_READY,</div><div class="line"><a name="l00577"></a><span class="lineno"> 577</span>  RUN,</div><div class="line"><a name="l00578"></a><span class="lineno"> 578</span>  PAUSE,</div><div class="line"><a name="l00579"></a><span class="lineno"> 579</span>  STOP,</div><div class="line"><a name="l00580"></a><span class="lineno"> 580</span>  RESET_TASK,</div><div class="line"><a name="l00581"></a><span class="lineno"> 581</span>  RESET_DEVICE,</div><div class="line"><a name="l00582"></a><span class="lineno"> 582</span>  internal_IDLE,</div><div class="line"><a name="l00583"></a><span class="lineno"> 583</span>  END,</div><div class="line"><a name="l00584"></a><span class="lineno"> 584</span>  ERROR_FOUND</div><div class="line"><a name="l00585"></a><span class="lineno"> 585</span>  };</div><div class="line"><a name="l00586"></a><span class="lineno"> 586</span> </div><div class="line"><a name="l00587"></a><span class="lineno"> 587</span>  <a class="code" href="classFairMQStateMachine.html">FairMQStateMachine</a>();</div><div class="line"><a name="l00588"></a><span class="lineno"> 588</span>  <span class="keyword">virtual</span> ~<a class="code" href="classFairMQStateMachine.html">FairMQStateMachine</a>();</div><div class="line"><a name="l00589"></a><span class="lineno"> 589</span> </div><div class="line"><a name="l00590"></a><span class="lineno"> 590</span>  <span class="keywordtype">int</span> GetInterfaceVersion() <span class="keyword">const</span>;</div><div class="line"><a name="l00591"></a><span class="lineno"> 591</span> </div><div class="line"><a name="l00592"></a><span class="lineno"> 592</span>  <span class="keywordtype">bool</span> ChangeState(<span class="keywordtype">int</span> event);</div><div class="line"><a name="l00593"></a><span class="lineno"> 593</span>  <span class="keywordtype">bool</span> ChangeState(<span class="keyword">const</span> std::string& event);</div><div class="line"><a name="l00594"></a><span class="lineno"> 594</span> </div><div class="line"><a name="l00595"></a><span class="lineno"> 595</span>  <span class="keywordtype">void</span> WaitForEndOfState(<span class="keywordtype">int</span> event);</div><div class="line"><a name="l00596"></a><span class="lineno"> 596</span>  <span class="keywordtype">void</span> WaitForEndOfState(<span class="keyword">const</span> std::string& event);</div><div class="line"><a name="l00597"></a><span class="lineno"> 597</span> </div><div class="line"><a name="l00598"></a><span class="lineno"> 598</span>  <span class="keywordtype">bool</span> WaitForEndOfStateForMs(<span class="keywordtype">int</span> event, <span class="keywordtype">int</span> durationInMs);</div><div class="line"><a name="l00599"></a><span class="lineno"> 599</span>  <span class="keywordtype">bool</span> WaitForEndOfStateForMs(<span class="keyword">const</span> std::string& event, <span class="keywordtype">int</span> durationInMs);</div><div class="line"><a name="l00600"></a><span class="lineno"> 600</span> </div><div class="line"><a name="l00601"></a><span class="lineno"> 601</span>  <span class="keywordtype">void</span> SubscribeToStateChange(<span class="keyword">const</span> std::string& key, std::function<<span class="keywordtype">void</span>(<span class="keyword">const</span> State)> callback);</div><div class="line"><a name="l00602"></a><span class="lineno"> 602</span>  <span class="keywordtype">void</span> UnsubscribeFromStateChange(<span class="keyword">const</span> std::string& key);</div><div class="line"><a name="l00603"></a><span class="lineno"> 603</span> </div><div class="line"><a name="l00604"></a><span class="lineno"> 604</span>  <span class="keyword">private</span>:</div><div class="line"><a name="l00605"></a><span class="lineno"> 605</span>  <span class="keywordtype">int</span> GetEventNumber(<span class="keyword">const</span> std::string& event);</div><div class="line"><a name="l00606"></a><span class="lineno"> 606</span> };</div><div class="line"><a name="l00607"></a><span class="lineno"> 607</span> </div><div class="line"><a name="l00608"></a><span class="lineno"> 608</span> <span class="preprocessor">#endif </span><span class="comment">/* FAIRMQSTATEMACHINE_H_ */</span><span class="preprocessor"></span></div><div class="ttc" id="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1InitDeviceFct_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1InitDeviceFct.html">fair::mq::fsm::FairMQFSM::InitDeviceFct</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:145</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1RESET__TASK_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1RESET__TASK.html">fair::mq::fsm::RESET_TASK</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:61</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1PAUSED__FSM_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1PAUSED__FSM.html">fair::mq::fsm::FairMQFSM::PAUSED_FSM</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:126</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1RUN_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1RUN.html">fair::mq::fsm::RUN</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:58</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1ResetDeviceFct_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1ResetDeviceFct.html">fair::mq::fsm::FairMQFSM::ResetDeviceFct</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:308</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1internal__IDLE_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1internal__IDLE.html">fair::mq::fsm::internal_IDLE</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:63</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1IDLE__FSM_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1IDLE__FSM.html">fair::mq::fsm::FairMQFSM::IDLE_FSM</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:120</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1INIT__TASK_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1INIT__TASK.html">fair::mq::fsm::INIT_TASK</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:56</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1StopFct_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1StopFct.html">fair::mq::fsm::FairMQFSM::StopFct</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:261</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1INIT__DEVICE_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1INIT__DEVICE.html">fair::mq::fsm::INIT_DEVICE</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:54</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1Event_html"><div class="ttname"><a href="structfair_1_1mq_1_1Event.html">fair::mq::Event</a></div><div class="ttdef"><b>Definition:</b> EventManager.h:33</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1EXITING__FSM_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1EXITING__FSM.html">fair::mq::fsm::FairMQFSM::EXITING_FSM</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:129</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1PAUSE_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1PAUSE.html">fair::mq::fsm::PAUSE</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:59</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1ERROR__FOUND_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1ERROR__FOUND.html">fair::mq::fsm::ERROR_FOUND</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:65</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1INITIALIZING__TASK__FSM_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1INITIALIZING__TASK__FSM.html">fair::mq::fsm::FairMQFSM::INITIALIZING_TASK_FSM</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:123</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1ExitingFct_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1ExitingFct.html">fair::mq::fsm::FairMQFSM::ExitingFct</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:327</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1ResumeFct_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1ResumeFct.html">fair::mq::fsm::FairMQFSM::ResumeFct</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:242</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1INITIALIZING__DEVICE__FSM_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1INITIALIZING__DEVICE__FSM.html">fair::mq::fsm::FairMQFSM::INITIALIZING_DEVICE_FSM</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:121</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1DeviceReadyFct_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1DeviceReadyFct.html">fair::mq::fsm::FairMQFSM::DeviceReadyFct</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:164</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1IdleFct_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1IdleFct.html">fair::mq::fsm::FairMQFSM::IdleFct</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:135</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1ErrorFoundFct_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1ErrorFoundFct.html">fair::mq::fsm::FairMQFSM::ErrorFoundFct</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:354</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1ReadyFct_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1ReadyFct.html">fair::mq::fsm::FairMQFSM::ReadyFct</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:193</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1InternalStopFct_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1InternalStopFct.html">fair::mq::fsm::FairMQFSM::InternalStopFct</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:278</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1RESET__DEVICE_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1RESET__DEVICE.html">fair::mq::fsm::RESET_DEVICE</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:62</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1RESETTING__TASK__FSM_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1RESETTING__TASK__FSM.html">fair::mq::fsm::FairMQFSM::RESETTING_TASK_FSM</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:127</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1transition__table_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1transition__table.html">fair::mq::fsm::FairMQFSM::transition_table</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:366</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1DEVICE__READY__FSM_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1DEVICE__READY__FSM.html">fair::mq::fsm::FairMQFSM::DEVICE_READY_FSM</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:122</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1InitTaskFct_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1InitTaskFct.html">fair::mq::fsm::FairMQFSM::InitTaskFct</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:174</div></div>
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<div class="ttc" id="classFairMQStateMachine_html"><div class="ttname"><a href="classFairMQStateMachine.html">FairMQStateMachine</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:568</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1ERROR__FSM_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1ERROR__FSM.html">fair::mq::fsm::FairMQFSM::ERROR_FSM</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:118</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1internal__DEVICE__READY_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1internal__DEVICE__READY.html">fair::mq::fsm::internal_DEVICE_READY</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:55</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1internal__READY_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1internal__READY.html">fair::mq::fsm::internal_READY</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:57</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1ResetTaskFct_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1ResetTaskFct.html">fair::mq::fsm::FairMQFSM::ResetTaskFct</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:289</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1PauseFct_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1PauseFct.html">fair::mq::fsm::FairMQFSM::PauseFct</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:222</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1END_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1END.html">fair::mq::fsm::END</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:64</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1READY__FSM_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1READY__FSM.html">fair::mq::fsm::FairMQFSM::READY_FSM</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:124</div></div>
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<div class="ttc" id="namespacefair_html"><div class="ttname"><a href="namespacefair.html">fair</a></div><div class="ttdef"><b>Definition:</b> DeviceRunner.h:23</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1RunFct_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1RunFct.html">fair::mq::fsm::FairMQFSM::RunFct</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:203</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1RUNNING__FSM_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1RUNNING__FSM.html">fair::mq::fsm::FairMQFSM::RUNNING_FSM</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:125</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1STOP_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1STOP.html">fair::mq::fsm::STOP</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:60</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1RESETTING__DEVICE__FSM_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1RESETTING__DEVICE__FSM.html">fair::mq::fsm::FairMQFSM::RESETTING_DEVICE_FSM</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:128</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1OK__FSM_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1FairMQFSM_1_1OK__FSM.html">fair::mq::fsm::FairMQFSM::OK_FSM</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:117</div></div>
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<div class="ttc" id="structfair_1_1mq_1_1fsm_1_1FairMQFSM_html"><div class="ttname"><a href="structfair_1_1mq_1_1fsm_1_1FairMQFSM.html">fair::mq::fsm::FairMQFSM</a></div><div class="ttdef"><b>Definition:</b> FairMQStateMachine.h:77</div></div>
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