FairMQ/fairmq/FairMQStateMachine.cxx
2014-02-13 15:55:25 +01:00

171 lines
2.5 KiB
C++

/**
* FairMQStateMachine.cxx
*
* @since 2012-10-25
* @author D. Klein, A. Rybalchenko
*/
#include <boost/bind.hpp>
#include <boost/thread.hpp>
#include "FairMQStateMachine.h"
#include "FairMQLogger.h"
FairMQStateMachine::FairMQStateMachine() :
fState(IDLE)
{
}
void FairMQStateMachine::ChangeState(int event)
{
switch(fState) {
case IDLE:
switch(event) {
case INIT:
LOG(STATE) << "IDLE --init--> INITIALIZING";
fState = INITIALIZING;
Init();
return;
case END:
LOG(STATE) << "IDLE --end--> (o)";
return;
default:
return;
}
break;
case INITIALIZING:
switch(event) {
case SETOUTPUT:
LOG(STATE) << "INITIALIZING --bind--> SETTINGOUTPUT";
fState = SETTINGOUTPUT;
InitOutput();
return;
default:
return;
}
break;
case SETTINGOUTPUT:
switch(event) {
case SETINPUT:
LOG(STATE) << "SETTINGOUTPUT --connect--> SETTINGINPUT";
fState = SETTINGINPUT;
InitInput();
return;
default:
return;
}
break;
case SETTINGINPUT:
switch(event) {
case PAUSE:
LOG(STATE) << "SETTINGINPUT --pause--> WAITING";
fState = WAITING;
Pause();
return;
case RUN:
LOG(STATE) << "SETTINGINPUT --run--> RUNNING";
fState = RUNNING;
running_state = boost::thread(boost::bind(&FairMQStateMachine::Run, this));
return;
default:
return;
}
break;
case WAITING:
switch(event) {
case RUN:
LOG(STATE) << "WAITING --run--> RUNNING";
fState = RUNNING;
running_state = boost::thread(boost::bind(&FairMQStateMachine::Run, this));
return;
case STOP:
LOG(STATE) << "WAITING --stop--> IDLE";
fState = IDLE;
Shutdown();
return;
default:
return;
}
break;
case RUNNING:
switch(event) {
case PAUSE:
LOG(STATE) << "RUNNING --pause--> WAITING";
fState = WAITING;
running_state.join();
return;
case STOP:
LOG(STATE) << "RUNNING --stop--> IDLE";
fState = IDLE;
running_state.join();
Shutdown();
return;
default:
return;
}
break;
default:
break;
}//switch fState
}
void FairMQStateMachine::Init()
{
}
void FairMQStateMachine::Run()
{
}
void FairMQStateMachine::Pause()
{
}
void FairMQStateMachine::Shutdown()
{
}
void FairMQStateMachine::InitOutput()
{
}
void FairMQStateMachine::InitInput()
{
}
FairMQStateMachine::~FairMQStateMachine()
{
}