FairMQ/fairmq/FairMQStateMachine.cxx
2018-10-10 19:35:18 +02:00

672 lines
27 KiB
C++

/********************************************************************************
* Copyright (C) 2014 GSI Helmholtzzentrum fuer Schwerionenforschung GmbH *
* *
* This software is distributed under the terms of the *
* GNU Lesser General Public Licence (LGPL) version 3, *
* copied verbatim in the file "LICENSE" *
********************************************************************************/
/**
* FairMQStateMachine.cxx
*
* @since 2012-10-25
* @author D. Klein, A. Rybalchenko
*/
#include "FairMQStateMachine.h"
#include <fairmq/Tools.h>
// Increase maximum number of boost::msm states (default is 10)
// This #define has to be before any msm header includes
#define FUSION_MAX_VECTOR_SIZE 20
#include <boost/mpl/for_each.hpp>
#include <boost/msm/back/state_machine.hpp>
#include <boost/msm/back/tools.hpp>
#include <boost/msm/back/metafunctions.hpp>
#include <boost/msm/front/state_machine_def.hpp>
#include <boost/msm/front/functor_row.hpp>
#include <boost/core/demangle.hpp>
#include <boost/signals2.hpp> // signal/slot for onStateChange callbacks
#include <atomic>
#include <condition_variable>
#include <chrono>
#include <array>
#include <unordered_map>
using namespace std;
using namespace boost::msm::front;
namespace std
{
template<>
struct hash<FairMQStateMachine::Event> : fair::mq::tools::HashEnum<FairMQStateMachine::Event> {};
} /* namespace std */
namespace fair
{
namespace mq
{
namespace fsm
{
// list of FSM states
struct OK_FSM_STATE : public state<> { static string Name() { return "OK"; } static FairMQStateMachine::State Type() { return FairMQStateMachine::State::OK; } };
struct ERROR_FSM_STATE : public terminate_state<> { static string Name() { return "ERROR"; } static FairMQStateMachine::State Type() { return FairMQStateMachine::State::Error; } };
struct IDLE_FSM_STATE : public state<> { static string Name() { return "IDLE"; } static FairMQStateMachine::State Type() { return FairMQStateMachine::State::IDLE; } };
struct INITIALIZING_DEVICE_FSM_STATE : public state<> { static string Name() { return "INITIALIZING_DEVICE"; } static FairMQStateMachine::State Type() { return FairMQStateMachine::State::INITIALIZING_DEVICE; } };
struct DEVICE_READY_FSM_STATE : public state<> { static string Name() { return "DEVICE_READY"; } static FairMQStateMachine::State Type() { return FairMQStateMachine::State::DEVICE_READY; } };
struct INITIALIZING_TASK_FSM_STATE : public state<> { static string Name() { return "INITIALIZING_TASK"; } static FairMQStateMachine::State Type() { return FairMQStateMachine::State::INITIALIZING_TASK; } };
struct READY_FSM_STATE : public state<> { static string Name() { return "READY"; } static FairMQStateMachine::State Type() { return FairMQStateMachine::State::READY; } };
struct RUNNING_FSM_STATE : public state<> { static string Name() { return "RUNNING"; } static FairMQStateMachine::State Type() { return FairMQStateMachine::State::RUNNING; } };
struct PAUSED_FSM_STATE : public state<> { static string Name() { return "PAUSED"; } static FairMQStateMachine::State Type() { return FairMQStateMachine::State::PAUSED; } };
struct RESETTING_TASK_FSM_STATE : public state<> { static string Name() { return "RESETTING_TASK"; } static FairMQStateMachine::State Type() { return FairMQStateMachine::State::RESETTING_TASK; } };
struct RESETTING_DEVICE_FSM_STATE : public state<> { static string Name() { return "RESETTING_DEVICE"; } static FairMQStateMachine::State Type() { return FairMQStateMachine::State::RESETTING_DEVICE; } };
struct EXITING_FSM_STATE : public state<> { static string Name() { return "EXITING"; } static FairMQStateMachine::State Type() { return FairMQStateMachine::State::EXITING; } };
// list of FSM events
struct INIT_DEVICE_FSM_EVENT { static string Name() { return "INIT_DEVICE"; } static FairMQStateMachine::Event Type() { return FairMQStateMachine::Event::INIT_DEVICE; } };
struct internal_DEVICE_READY_FSM_EVENT { static string Name() { return "internal_DEVICE_READY"; } static FairMQStateMachine::Event Type() { return FairMQStateMachine::Event::internal_DEVICE_READY; } };
struct INIT_TASK_FSM_EVENT { static string Name() { return "INIT_TASK"; } static FairMQStateMachine::Event Type() { return FairMQStateMachine::Event::INIT_TASK; } };
struct internal_READY_FSM_EVENT { static string Name() { return "internal_READY"; } static FairMQStateMachine::Event Type() { return FairMQStateMachine::Event::internal_READY; } };
struct RUN_FSM_EVENT { static string Name() { return "RUN"; } static FairMQStateMachine::Event Type() { return FairMQStateMachine::Event::RUN; } };
struct PAUSE_FSM_EVENT { static string Name() { return "PAUSE"; } static FairMQStateMachine::Event Type() { return FairMQStateMachine::Event::PAUSE; } };
struct STOP_FSM_EVENT { static string Name() { return "STOP"; } static FairMQStateMachine::Event Type() { return FairMQStateMachine::Event::STOP; } };
struct RESET_TASK_FSM_EVENT { static string Name() { return "RESET_TASK"; } static FairMQStateMachine::Event Type() { return FairMQStateMachine::Event::RESET_TASK; } };
struct RESET_DEVICE_FSM_EVENT { static string Name() { return "RESET_DEVICE"; } static FairMQStateMachine::Event Type() { return FairMQStateMachine::Event::RESET_DEVICE; } };
struct internal_IDLE_FSM_EVENT { static string Name() { return "internal_IDLE"; } static FairMQStateMachine::Event Type() { return FairMQStateMachine::Event::internal_IDLE; } };
struct END_FSM_EVENT { static string Name() { return "END"; } static FairMQStateMachine::Event Type() { return FairMQStateMachine::Event::END; } };
struct ERROR_FOUND_FSM_EVENT { static string Name() { return "ERROR_FOUND"; } static FairMQStateMachine::Event Type() { return FairMQStateMachine::Event::ERROR_FOUND; } };
static array<string, 12> stateNames =
{
{
"OK",
"Error",
"IDLE",
"INITIALIZING_DEVICE",
"DEVICE_READY",
"INITIALIZING_TASK",
"READY",
"RUNNING",
"PAUSED",
"RESETTING_TASK",
"RESETTING_DEVICE",
"EXITING"
}
};
static array<string, 12> eventNames =
{
{
"INIT_DEVICE",
"internal_DEVICE_READY",
"INIT_TASK",
"internal_READY",
"RUN",
"PAUSE",
"STOP",
"RESET_TASK",
"RESET_DEVICE",
"internal_IDLE",
"END",
"ERROR_FOUND"
}
};
static map<string, int> stateNumbers =
{
{ "OK", FairMQStateMachine::State::OK },
{ "Error", FairMQStateMachine::State::Error },
{ "IDLE", FairMQStateMachine::State::IDLE },
{ "INITIALIZING_DEVICE", FairMQStateMachine::State::INITIALIZING_DEVICE },
{ "DEVICE_READY", FairMQStateMachine::State::DEVICE_READY },
{ "INITIALIZING_TASK", FairMQStateMachine::State::INITIALIZING_TASK },
{ "READY", FairMQStateMachine::State::READY },
{ "RUNNING", FairMQStateMachine::State::RUNNING },
{ "PAUSED", FairMQStateMachine::State::PAUSED },
{ "RESETTING_TASK", FairMQStateMachine::State::RESETTING_TASK },
{ "RESETTING_DEVICE", FairMQStateMachine::State::RESETTING_DEVICE },
{ "EXITING", FairMQStateMachine::State::EXITING }
};
static map<string, int> eventNumbers =
{
{ "INIT_DEVICE", FairMQStateMachine::Event::INIT_DEVICE },
{ "internal_DEVICE_READY", FairMQStateMachine::Event::internal_DEVICE_READY },
{ "INIT_TASK", FairMQStateMachine::Event::INIT_TASK },
{ "internal_READY", FairMQStateMachine::Event::internal_READY },
{ "RUN", FairMQStateMachine::Event::RUN },
{ "PAUSE", FairMQStateMachine::Event::PAUSE },
{ "STOP", FairMQStateMachine::Event::STOP },
{ "RESET_TASK", FairMQStateMachine::Event::RESET_TASK },
{ "RESET_DEVICE", FairMQStateMachine::Event::RESET_DEVICE },
{ "internal_IDLE", FairMQStateMachine::Event::internal_IDLE },
{ "END", FairMQStateMachine::Event::END },
{ "ERROR_FOUND", FairMQStateMachine::Event::ERROR_FOUND }
};
// defining the boost MSM state machine
struct Machine_ : public state_machine_def<Machine_>
{
public:
Machine_()
: fUnblockHandler()
, fStateHandlers()
, fWork()
, fWorkAvailableCondition()
, fWorkDoneCondition()
, fWorkMutex()
, fWorkerTerminated(false)
, fWorkActive(false)
, fWorkAvailable(false)
, fStateChangeSignal()
, fStateChangeSignalsMap()
, fState()
{}
virtual ~Machine_()
{}
// initial states
using initial_state = boost::mpl::vector<IDLE_FSM_STATE, OK_FSM_STATE>;
template<typename Event, typename FSM>
void on_entry(Event const&, FSM& fsm)
{
LOG(state) << "Starting FairMQ state machine";
fState = FairMQStateMachine::IDLE;
LOG(state) << "Entering IDLE state";
fsm.CallStateChangeCallbacks(FairMQStateMachine::IDLE);
}
template<typename Event, typename FSM>
void on_exit(Event const&, FSM& /*fsm*/)
{
LOG(state) << "Exiting FairMQ state machine";
}
// actions
struct AutomaticFct
{
template<typename EVT, typename FSM, typename SourceState, typename TargetState>
void operator()(EVT const&, FSM& fsm, SourceState& /* ss */, TargetState& ts)
{
fsm.fState = ts.Type();
LOG(state) << "Entering " << ts.Name() << " state";
}
};
struct DefaultFct
{
template<typename EVT, typename FSM, typename SourceState, typename TargetState>
void operator()(EVT const& e, FSM& fsm, SourceState& /* ss */, TargetState& ts)
{
fsm.fState = ts.Type();
unique_lock<mutex> lock(fsm.fWorkMutex);
while (fsm.fWorkActive)
{
fsm.fWorkDoneCondition.wait(lock);
}
fsm.fWorkAvailable = true;
LOG(state) << "Entering " << ts.Name() << " state";
fsm.fWork = fsm.fStateHandlers.at(e.Type());
fsm.fWorkAvailableCondition.notify_one();
}
};
struct PauseFct
{
template<typename EVT, typename FSM, typename SourceState, typename TargetState>
void operator()(EVT const&, FSM& fsm, SourceState& /* ss */, TargetState& ts)
{
fsm.fState = ts.Type();
fsm.fUnblockHandler();
unique_lock<mutex> lock(fsm.fWorkMutex);
while (fsm.fWorkActive)
{
fsm.fWorkDoneCondition.wait(lock);
}
fsm.fWorkAvailable = true;
LOG(state) << "Entering " << ts.Name() << " state";
fsm.fWork = fsm.fPauseWrapperHandler;
fsm.fWorkAvailableCondition.notify_one();
}
};
struct StopFct
{
template<typename EVT, typename FSM, typename SourceState, typename TargetState>
void operator()(EVT const&, FSM& fsm, SourceState& /* ss */, TargetState& ts)
{
fsm.fState = ts.Type();
fsm.fUnblockHandler();
unique_lock<mutex> lock(fsm.fWorkMutex);
while (fsm.fWorkActive)
{
fsm.fWorkDoneCondition.wait(lock);
}
LOG(state) << "Entering " << ts.Name() << " state";
}
};
struct InternalStopFct
{
template<typename EVT, typename FSM, typename SourceState, typename TargetState>
void operator()(EVT const&, FSM& fsm, SourceState& /* ss */, TargetState& ts)
{
fsm.fState = ts.Type();
fsm.fUnblockHandler();
LOG(state) << "RUNNING state finished without an external event, entering " << ts.Name() << " state";
}
};
struct ExitingFct
{
template<typename EVT, typename FSM, typename SourceState, typename TargetState>
void operator()(EVT const& e, FSM& fsm, SourceState& /* ss */, TargetState& ts)
{
LOG(state) << "Entering " << ts.Name() << " state";
fsm.fState = ts.Type();
fsm.CallStateChangeCallbacks(FairMQStateMachine::EXITING);
// Stop ProcessWork()
{
lock_guard<mutex> lock(fsm.fWorkMutex);
fsm.fWorkerTerminated = true;
fsm.fWorkAvailableCondition.notify_one();
}
fsm.fStateHandlers.at(e.Type())();
}
};
struct ErrorFoundFct
{
template<typename EVT, typename FSM, typename SourceState, typename TargetState>
void operator()(EVT const&, FSM& fsm, SourceState& /* ss */, TargetState& ts)
{
fsm.fState = ts.Type();
LOG(state) << "Entering " << ts.Name() << " state";
fsm.CallStateChangeCallbacks(FairMQStateMachine::Error);
}
};
// Transition table for Machine_
struct transition_table : boost::mpl::vector<
// Start Event Next Action Guard
Row<IDLE_FSM_STATE, INIT_DEVICE_FSM_EVENT, INITIALIZING_DEVICE_FSM_STATE, DefaultFct, none>,
Row<IDLE_FSM_STATE, END_FSM_EVENT, EXITING_FSM_STATE, ExitingFct, none>,
Row<INITIALIZING_DEVICE_FSM_STATE, internal_DEVICE_READY_FSM_EVENT, DEVICE_READY_FSM_STATE, AutomaticFct, none>,
Row<DEVICE_READY_FSM_STATE, INIT_TASK_FSM_EVENT, INITIALIZING_TASK_FSM_STATE, DefaultFct, none>,
Row<DEVICE_READY_FSM_STATE, RESET_DEVICE_FSM_EVENT, RESETTING_DEVICE_FSM_STATE, DefaultFct, none>,
Row<INITIALIZING_TASK_FSM_STATE, internal_READY_FSM_EVENT, READY_FSM_STATE, AutomaticFct, none>,
Row<READY_FSM_STATE, RUN_FSM_EVENT, RUNNING_FSM_STATE, DefaultFct, none>,
Row<READY_FSM_STATE, RESET_TASK_FSM_EVENT, RESETTING_TASK_FSM_STATE, DefaultFct, none>,
Row<RUNNING_FSM_STATE, PAUSE_FSM_EVENT, PAUSED_FSM_STATE, DefaultFct, none>,
Row<RUNNING_FSM_STATE, STOP_FSM_EVENT, READY_FSM_STATE, StopFct, none>,
Row<RUNNING_FSM_STATE, internal_READY_FSM_EVENT, READY_FSM_STATE, InternalStopFct, none>,
Row<PAUSED_FSM_STATE, RUN_FSM_EVENT, RUNNING_FSM_STATE, DefaultFct, none>,
Row<RESETTING_TASK_FSM_STATE, internal_DEVICE_READY_FSM_EVENT, DEVICE_READY_FSM_STATE, AutomaticFct, none>,
Row<RESETTING_DEVICE_FSM_STATE, internal_IDLE_FSM_EVENT, IDLE_FSM_STATE, AutomaticFct, none>,
Row<OK_FSM_STATE, ERROR_FOUND_FSM_EVENT, ERROR_FSM_STATE, ErrorFoundFct, none>>
{};
// replaces the default no-transition response.
template<typename FSM, typename Event>
void no_transition(Event const& e, FSM&, int state)
{
using recursive_stt = typename boost::msm::back::recursive_get_transition_table<FSM>::type;
using all_states = typename boost::msm::back::generate_state_set<recursive_stt>::type;
string stateName;
boost::mpl::for_each<all_states, boost::msm::wrap<boost::mpl::placeholders::_1>>(boost::msm::back::get_state_name<recursive_stt>(stateName, state));
stateName = boost::core::demangle(stateName.c_str());
size_t pos = stateName.rfind(":");
if (pos != string::npos)
{
stateName = stateName.substr(pos + 1);
stateName = stateName.substr(0, stateName.size() - 10);
}
if (stateName != "OK")
{
LOG(state) << "No transition from state " << stateName << " on event " << e.Name();
}
}
void CallStateChangeCallbacks(const FairMQStateMachine::State state) const
{
if (!fStateChangeSignal.empty())
{
fStateChangeSignal(state);
}
}
function<void(void)> fUnblockHandler;
unordered_map<FairMQStateMachine::Event, function<void(void)>> fStateHandlers;
// function to execute user states in a worker thread
function<void(void)> fWork;
condition_variable fWorkAvailableCondition;
condition_variable fWorkDoneCondition;
mutex fWorkMutex;
bool fWorkerTerminated;
bool fWorkActive;
bool fWorkAvailable;
boost::signals2::signal<void(const FairMQStateMachine::State)> fStateChangeSignal;
unordered_map<string, boost::signals2::connection> fStateChangeSignalsMap;
atomic<FairMQStateMachine::State> fState;
void ProcessWork()
{
while (true)
{
{
unique_lock<mutex> lock(fWorkMutex);
// Wait for work to be done.
while (!fWorkAvailable && !fWorkerTerminated)
{
fWorkAvailableCondition.wait_for(lock, chrono::milliseconds(100));
}
if (fWorkerTerminated)
{
break;
}
fWorkActive = true;
}
fWork();
{
lock_guard<mutex> lock(fWorkMutex);
fWorkActive = false;
fWorkAvailable = false;
fWorkDoneCondition.notify_one();
}
CallStateChangeCallbacks(fState);
}
}
}; // Machine_
using FairMQFSM = boost::msm::back::state_machine<Machine_>;
} // namespace fsm
} // namespace mq
} // namespace fair
using namespace fair::mq::fsm;
FairMQStateMachine::FairMQStateMachine()
: fChangeStateMutex()
, fFsm(new FairMQFSM)
{
static_pointer_cast<FairMQFSM>(fFsm)->fStateHandlers.emplace(INIT_DEVICE, bind(&FairMQStateMachine::InitWrapper, this));
static_pointer_cast<FairMQFSM>(fFsm)->fStateHandlers.emplace(INIT_TASK, bind(&FairMQStateMachine::InitTaskWrapper, this));
static_pointer_cast<FairMQFSM>(fFsm)->fStateHandlers.emplace(RUN, bind(&FairMQStateMachine::RunWrapper, this));
static_pointer_cast<FairMQFSM>(fFsm)->fStateHandlers.emplace(PAUSE, bind(&FairMQStateMachine::PauseWrapper, this));
static_pointer_cast<FairMQFSM>(fFsm)->fStateHandlers.emplace(RESET_TASK, bind(&FairMQStateMachine::ResetTaskWrapper, this));
static_pointer_cast<FairMQFSM>(fFsm)->fStateHandlers.emplace(RESET_DEVICE, bind(&FairMQStateMachine::ResetWrapper, this));
static_pointer_cast<FairMQFSM>(fFsm)->fStateHandlers.emplace(END, bind(&FairMQStateMachine::Exit, this));
static_pointer_cast<FairMQFSM>(fFsm)->fUnblockHandler = bind(&FairMQStateMachine::Unblock, this);
static_pointer_cast<FairMQFSM>(fFsm)->start();
}
FairMQStateMachine::~FairMQStateMachine()
{
static_pointer_cast<FairMQFSM>(fFsm)->stop();
}
int FairMQStateMachine::GetInterfaceVersion() const
{
return FAIRMQ_INTERFACE_VERSION;
}
bool FairMQStateMachine::ChangeState(int event)
{
try
{
switch (event)
{
case INIT_DEVICE:
{
lock_guard<mutex> lock(fChangeStateMutex);
static_pointer_cast<FairMQFSM>(fFsm)->process_event(INIT_DEVICE_FSM_EVENT());
return true;
}
case internal_DEVICE_READY:
{
lock_guard<mutex> lock(fChangeStateMutex);
static_pointer_cast<FairMQFSM>(fFsm)->process_event(internal_DEVICE_READY_FSM_EVENT());
return true;
}
case INIT_TASK:
{
lock_guard<mutex> lock(fChangeStateMutex);
static_pointer_cast<FairMQFSM>(fFsm)->process_event(INIT_TASK_FSM_EVENT());
return true;
}
case internal_READY:
{
lock_guard<mutex> lock(fChangeStateMutex);
static_pointer_cast<FairMQFSM>(fFsm)->process_event(internal_READY_FSM_EVENT());
return true;
}
case RUN:
{
lock_guard<mutex> lock(fChangeStateMutex);
static_pointer_cast<FairMQFSM>(fFsm)->process_event(RUN_FSM_EVENT());
return true;
}
case PAUSE:
{
lock_guard<mutex> lock(fChangeStateMutex);
static_pointer_cast<FairMQFSM>(fFsm)->process_event(PAUSE_FSM_EVENT());
return true;
}
case STOP:
{
lock_guard<mutex> lock(fChangeStateMutex);
static_pointer_cast<FairMQFSM>(fFsm)->process_event(STOP_FSM_EVENT());
return true;
}
case RESET_DEVICE:
{
lock_guard<mutex> lock(fChangeStateMutex);
static_pointer_cast<FairMQFSM>(fFsm)->process_event(RESET_DEVICE_FSM_EVENT());
return true;
}
case RESET_TASK:
{
lock_guard<mutex> lock(fChangeStateMutex);
static_pointer_cast<FairMQFSM>(fFsm)->process_event(RESET_TASK_FSM_EVENT());
return true;
}
case internal_IDLE:
{
lock_guard<mutex> lock(fChangeStateMutex);
static_pointer_cast<FairMQFSM>(fFsm)->process_event(internal_IDLE_FSM_EVENT());
return true;
}
case END:
{
lock_guard<mutex> lock(fChangeStateMutex);
static_pointer_cast<FairMQFSM>(fFsm)->process_event(END_FSM_EVENT());
return true;
}
case ERROR_FOUND:
{
lock_guard<mutex> lock(fChangeStateMutex);
static_pointer_cast<FairMQFSM>(fFsm)->process_event(ERROR_FOUND_FSM_EVENT());
return true;
}
default:
{
LOG(error) << "Requested state transition with an unsupported event: " << event << endl
<< "Supported are: INIT_DEVICE, INIT_TASK, RUN, PAUSE, STOP, RESET_TASK, RESET_DEVICE, END, ERROR_FOUND";
return false;
}
}
}
catch (exception& e)
{
LOG(error) << "Exception in FairMQStateMachine::ChangeState(): " << e.what();
exit(EXIT_FAILURE);
}
return false;
}
bool FairMQStateMachine::ChangeState(const string& event)
{
return ChangeState(GetEventNumber(event));
}
void FairMQStateMachine::WaitForEndOfState(int event)
{
try
{
switch (event)
{
case INIT_DEVICE:
case INIT_TASK:
case RUN:
case RESET_TASK:
case RESET_DEVICE:
{
unique_lock<mutex> lock(static_pointer_cast<FairMQFSM>(fFsm)->fWorkMutex);
while (static_pointer_cast<FairMQFSM>(fFsm)->fWorkActive || static_pointer_cast<FairMQFSM>(fFsm)->fWorkAvailable)
{
static_pointer_cast<FairMQFSM>(fFsm)->fWorkDoneCondition.wait_for(lock, chrono::seconds(1));
}
break;
}
default:
LOG(error) << "Requested state is either synchronous or does not exist.";
break;
}
}
catch (exception& e)
{
LOG(error) << "Exception in FairMQStateMachine::WaitForEndOfState(): " << e.what();
}
}
void FairMQStateMachine::WaitForEndOfState(const string& event)
{
return WaitForEndOfState(GetEventNumber(event));
}
bool FairMQStateMachine::WaitForEndOfStateForMs(int event, int durationInMs)
{
try
{
switch (event)
{
case INIT_DEVICE:
case INIT_TASK:
case RUN:
case RESET_TASK:
case RESET_DEVICE:
{
unique_lock<mutex> lock(static_pointer_cast<FairMQFSM>(fFsm)->fWorkMutex);
while (static_pointer_cast<FairMQFSM>(fFsm)->fWorkActive || static_pointer_cast<FairMQFSM>(fFsm)->fWorkAvailable)
{
static_pointer_cast<FairMQFSM>(fFsm)->fWorkDoneCondition.wait_for(lock, chrono::milliseconds(durationInMs));
if (static_pointer_cast<FairMQFSM>(fFsm)->fWorkActive)
{
return false;
}
}
return true;
}
default:
LOG(error) << "Requested state is either synchronous or does not exist.";
return false;
}
}
catch (exception& e)
{
LOG(error) << "Exception in FairMQStateMachine::WaitForEndOfStateForMs(): " << e.what();
}
return false;
}
bool FairMQStateMachine::WaitForEndOfStateForMs(const string& event, int durationInMs)
{
return WaitForEndOfStateForMs(GetEventNumber(event), durationInMs);
}
void FairMQStateMachine::SubscribeToStateChange(const string& key, function<void(const State)> callback)
{
static_pointer_cast<FairMQFSM>(fFsm)->fStateChangeSignalsMap.insert({key, static_pointer_cast<FairMQFSM>(fFsm)->fStateChangeSignal.connect(callback)});
}
void FairMQStateMachine::UnsubscribeFromStateChange(const string& key)
{
if (static_pointer_cast<FairMQFSM>(fFsm)->fStateChangeSignalsMap.count(key))
{
static_pointer_cast<FairMQFSM>(fFsm)->fStateChangeSignalsMap.at(key).disconnect();
static_pointer_cast<FairMQFSM>(fFsm)->fStateChangeSignalsMap.erase(key);
}
}
void FairMQStateMachine::CallStateChangeCallbacks(const State state) const
{
static_pointer_cast<FairMQFSM>(fFsm)->CallStateChangeCallbacks(state);
}
string FairMQStateMachine::GetCurrentStateName() const
{
return GetStateName(static_pointer_cast<FairMQFSM>(fFsm)->fState);
}
string FairMQStateMachine::GetStateName(const State state)
{
return stateNames.at(state);
}
int FairMQStateMachine::GetCurrentState() const
{
return static_pointer_cast<FairMQFSM>(fFsm)->fState;
}
bool FairMQStateMachine::CheckCurrentState(int state) const
{
return state == static_pointer_cast<FairMQFSM>(fFsm)->fState;
}
bool FairMQStateMachine::CheckCurrentState(const string& state) const
{
return state == GetCurrentStateName();
}
void FairMQStateMachine::ProcessWork()
try
{
static_pointer_cast<FairMQFSM>(fFsm)->ProcessWork();
} catch(...) {
{
lock_guard<mutex> lock(static_pointer_cast<FairMQFSM>(fFsm)->fWorkMutex);
static_pointer_cast<FairMQFSM>(fFsm)->fWorkActive = false;
static_pointer_cast<FairMQFSM>(fFsm)->fWorkAvailable = false;
static_pointer_cast<FairMQFSM>(fFsm)->fWorkDoneCondition.notify_one();
}
ChangeState(ERROR_FOUND);
throw;
}
int FairMQStateMachine::GetEventNumber(const string& event)
{
return eventNumbers.at(event);
}