FairMQ/fairmq/StateMachine.cxx
Dennis Klein 2589ca5ced FairMQ: Rewrite the state machine
* Simplify the code
* Drop Boost.MSM dependency
* Drop threaded execution
* Support deferred state changes
* Monitor state changes/queues via callbacks
2017-10-05 15:32:12 +02:00

196 lines
6.9 KiB
C++

/********************************************************************************
* Copyright (C) 2017 GSI Helmholtzzentrum fuer Schwerionenforschung GmbH *
* *
* This software is distributed under the terms of the *
* GNU Lesser General Public Licence (LGPL) version 3, *
* copied verbatim in the file "LICENSE" *
********************************************************************************/
#include "StateMachine.h"
using namespace fair::mq;
using namespace std;
const std::unordered_map<std::string, StateMachine::State> StateMachine::fkStateStrMap = {
{"OK", State::Ok},
{"ERROR", State::Error},
{"IDLE", State::Idle},
{"INITIALIZING DEVICE", State::InitializingDevice},
{"DEVICE READY", State::DeviceReady},
{"INITIALIZING TASK", State::InitializingTask},
{"READY", State::Ready},
{"RUNNING", State::Running},
{"RESETTING TASK", State::ResettingTask},
{"RESETTING DEVICE", State::ResettingDevice},
{"EXITING", State::Exiting}
};
const std::unordered_map<StateMachine::State, std::string, tools::HashEnum<StateMachine::State>> StateMachine::fkStrStateMap = {
{State::Ok, "OK"},
{State::Error, "ERROR"},
{State::Idle, "IDLE"},
{State::InitializingDevice, "INITIALIZING DEVICE"},
{State::DeviceReady, "DEVICE READY"},
{State::InitializingTask, "INITIALIZING TASK"},
{State::Ready, "READY"},
{State::Running, "RUNNING"},
{State::ResettingTask, "RESETTING TASK"},
{State::ResettingDevice, "RESETTING DEVICE"},
{State::Exiting, "EXITING"}
};
const std::unordered_map<std::string, StateMachine::StateTransition> StateMachine::fkStateTransitionStrMap = {
{"INIT DEVICE", StateTransition::InitDevice},
{"INIT TASK", StateTransition::InitTask},
{"RUN", StateTransition::Run},
{"STOP", StateTransition::Stop},
{"RESET TASK", StateTransition::ResetTask},
{"RESET DEVICE", StateTransition::ResetDevice},
{"END", StateTransition::End},
{"ERROR FOUND", StateTransition::ErrorFound},
{"AUTOMATIC", StateTransition::Automatic},
};
const std::unordered_map<StateMachine::StateTransition, std::string, tools::HashEnum<StateMachine::StateTransition>> StateMachine::fkStrStateTransitionMap = {
{StateTransition::InitDevice, "INIT DEVICE"},
{StateTransition::InitTask, "INIT TASK"},
{StateTransition::Run, "RUN"},
{StateTransition::Stop, "STOP"},
{StateTransition::ResetTask, "RESET TASK"},
{StateTransition::ResetDevice, "RESET DEVICE"},
{StateTransition::End, "END"},
{StateTransition::ErrorFound, "ERROR FOUND"},
{StateTransition::Automatic, "AUTOMATIC"},
};
auto StateMachine::Run() -> void
{
LOG(STATE) << "Starting FairMQ state machine";
LOG(DEBUG) << "Entering initial " << fErrorState << " state (orthogonal error state machine)";
LOG(STATE) << "Entering initial " << fState << " state";
std::unique_lock<std::mutex> lock{fMutex};
while (true)
{
while (fNextStates.empty())
{
fNewState.wait(lock);
}
State lastState;
if (fNextStates.front() == State::Error)
{
// advance error FSM
lastState = fErrorState;
fErrorState = fNextStates.front();
fNextStates.pop_front();
LOG(ERROR) << "Entering " << fErrorState << " state (orthogonal error state machine)";
}
else
{
// advance regular FSM
lastState = fState;
fState = fNextStates.front();
fNextStates.pop_front();
LOG(STATE) << "Entering " << fState << " state";
}
lock.unlock();
fCallbacks.Emit<StateChange, State>(fState, lastState);
lock.lock();
if (fState == State::Exiting || fErrorState == State::Error) break;
}
LOG(STATE) << "Exiting FairMQ state machine";
}
auto StateMachine::ChangeState(StateTransition transition) -> void
{
State lastState;
std::unique_lock<std::mutex> lock{fMutex};
if (transition == StateTransition::ErrorFound)
{
lastState = fErrorState;
}
else if (fNextStates.empty())
{
lastState = fState;
}
else
{
lastState = fNextStates.back();
}
const State nextState{Transition(lastState, transition)};
fNextStates.push_back(nextState);
lock.unlock();
fCallbacks.Emit<StateQueued, State>(nextState, lastState);
fNewState.notify_one();
}
auto StateMachine::Transition(const State currentState, const StateTransition transition) -> State
{
switch (currentState) {
case State::Idle:
if (transition == StateTransition::InitDevice ) return State::InitializingDevice;
if (transition == StateTransition::End ) return State::Exiting;
break;
case State::InitializingDevice:
if (transition == StateTransition::Automatic ) return State::DeviceReady;
break;
case State::DeviceReady:
if (transition == StateTransition::InitTask ) return State::InitializingTask;
if (transition == StateTransition::ResetDevice) return State::ResettingDevice;
break;
case State::InitializingTask:
if (transition == StateTransition::Automatic ) return State::Ready;
break;
case State::Ready:
if (transition == StateTransition::Run ) return State::Running;
if (transition == StateTransition::ResetTask ) return State::ResettingTask;
break;
case State::Running:
if (transition == StateTransition::Stop ) return State::Ready;
break;
case State::ResettingTask:
if (transition == StateTransition::Automatic ) return State::DeviceReady;
break;
case State::ResettingDevice:
if (transition == StateTransition::Automatic ) return State::Idle;
break;
case State::Exiting:
break;
case State::Ok:
if (transition == StateTransition::ErrorFound ) return State::Error;
break;
case State::Error:
break;
}
throw IllegalTransition{tools::ToString("No transition ", transition, " from state ", currentState, ".")};
}
StateMachine::StateMachine()
: fState{State::Idle}
, fErrorState{State::Ok}
{
}
auto StateMachine::Reset() -> void
{
std::unique_lock<std::mutex> lock{fMutex};
fState = State::Idle;
fErrorState = State::Ok;
fNextStates.clear();
}
auto StateMachine::NextStatePending() -> bool
{
std::unique_lock<std::mutex> lock{fMutex};
return fNextStates.size() > 0;
}