FairMQ/fairmq/StateMachine.h
Alexey Rybalchenko fc94342db8 Update state machine
- Split INITIALIZING state into Init+Bind+Connect
 - Remove PAUSE state
 - Convert state/transitions to enum classes (CamelCase)
 - Transition to a state only once previous handler is complete
 - Add CompleteInit transition to notify Initializing state
   that config updates are complete
 - Deprecate WaitForEndOfState(transition) in favor of
   WaitForState(state)/WaitForNextState()
 - Update tests/plugins to new APIs
 - Deprecate CheckCurrentState() in favor of NewStatePending()
2019-02-25 12:19:50 +01:00

108 lines
2.8 KiB
C++

/********************************************************************************
* Copyright (C) 2014 GSI Helmholtzzentrum fuer Schwerionenforschung GmbH *
* *
* This software is distributed under the terms of the *
* GNU Lesser General Public Licence (LGPL) version 3, *
* copied verbatim in the file "LICENSE" *
********************************************************************************/
#ifndef FAIRMQSTATEMACHINE_H_
#define FAIRMQSTATEMACHINE_H_
#include "FairMQLogger.h"
#include <string>
#include <memory>
#include <functional>
#include <condition_variable>
#include <ostream>
#include <queue>
#include <mutex>
#include <stdexcept>
namespace fair
{
namespace mq
{
enum class State : int
{
Ok,
Error,
Idle,
InitializingDevice,
Initialized,
Binding,
Bound,
Connecting,
DeviceReady,
InitializingTask,
Ready,
Running,
ResettingTask,
ResettingDevice,
Exiting
};
enum class Transition : int
{
Auto,
InitDevice,
CompleteInit,
Bind,
Connect,
InitTask,
Run,
Stop,
ResetTask,
ResetDevice,
End,
ErrorFound
};
class StateMachine
{
public:
StateMachine();
virtual ~StateMachine();
bool ChangeState(const Transition transition);
bool ChangeState(const std::string& transition) { return ChangeState(GetTransition(transition)); }
void SubscribeToStateChange(const std::string& key, std::function<void(const State)> callback);
void UnsubscribeFromStateChange(const std::string& key);
void HandleStates(std::function<void(const State)> callback);
void StopHandlingStates();
void SubscribeToNewTransition(const std::string& key, std::function<void(const Transition)> callback);
void UnsubscribeFromNewTransition(const std::string& key);
bool NewStatePending() const;
void WaitForPendingState() const;
bool WaitForPendingStateFor(const int durationInMs) const;
State GetCurrentState() const;
std::string GetCurrentStateName() const;
void Start();
void ProcessWork();
static std::string GetStateName(const State);
static std::string GetTransitionName(const Transition);
static State GetState(const std::string& state);
static Transition GetTransition(const std::string& transition);
private:
std::shared_ptr<void> fFsm;
};
inline std::ostream& operator<<(std::ostream& os, const State& state) { return os << StateMachine::GetStateName(state); }
inline std::ostream& operator<<(std::ostream& os, const Transition& transition) { return os << StateMachine::GetTransitionName(transition); }
} // namespace mq
} // namespace fair
#endif /* FAIRMQSTATEMACHINE_H_ */