FairMQ/fairmq/plugins/control/Control.cxx
2021-10-02 12:02:21 +02:00

452 lines
23 KiB
C++

/********************************************************************************
* Copyright (C) 2017-2018 GSI Helmholtzzentrum fuer Schwerionenforschung GmbH *
* *
* This software is distributed under the terms of the *
* GNU Lesser General Public Licence (LGPL) version 3, *
* copied verbatim in the file "LICENSE" *
********************************************************************************/
#include "Control.h"
#include <fairmq/tools/IO.h>
#include <atomic>
#include <chrono>
#include <csignal> // catching system signals
#include <cstdlib>
#include <functional>
#include <iostream>
#include <thread>
#include <poll.h> // for the interactive mode
using namespace std;
namespace
{
std::atomic<sig_atomic_t> gLastSignal(0);
std::atomic<int> gSignalCount(0);
extern "C" auto sigint_handler(int signal) -> void
{
++gSignalCount;
gLastSignal = signal;
if (gSignalCount > 1) {
std::abort();
}
}
extern "C" auto sigterm_handler(int signal) -> void
{
++gSignalCount;
gLastSignal = signal;
}
}
namespace fair::mq::plugins
{
Control::Control(const string& name, Plugin::Version version, const string& maintainer, const string& homepage, PluginServices* pluginServices)
: Plugin(name, version, maintainer, homepage, pluginServices)
, fDeviceShutdownRequested(false)
, fDeviceHasShutdown(false)
, fPluginShutdownRequested(false)
{
SubscribeToDeviceStateChange([&](DeviceState newState) {
LOG(trace) << "control plugin notified on new state: " << newState;
fStateQueue.Push(newState);
if (newState == DeviceState::Error) {
fPluginShutdownRequested = true;
fDeviceShutdownRequested = true;
}
});
try {
TakeDeviceControl();
auto control = GetProperty<string>("control");
if (control == "static") {
LOG(debug) << "Running builtin controller: static";
fControllerThread = thread(&Control::StaticMode, this);
} else if (control == "dynamic" || control == "external" || control == "interactive") {
LOG(debug) << "Running builtin controller: interactive";
fControllerThread = thread(&Control::InteractiveMode, this);
} else {
LOG(error) << "Unrecognized control mode '" << control << "' requested. " << "Ignoring and falling back to static control mode.";
fControllerThread = thread(&Control::StaticMode, this);
}
} catch (PluginServices::DeviceControlError& e) {
// If we are here, it means another plugin has taken control. That's fine, just print the exception message and do nothing else.
LOG(debug) << e.what();
}
if (GetProperty<int>("catch-signals") > 0) {
LOG(debug) << "Plugin '" << name << "' is setting up signal handling for SIGINT and SIGTERM";
fSignalHandlerThread = thread(&Control::SignalHandler, this);
signal(SIGINT, sigint_handler);
signal(SIGTERM, sigterm_handler);
} else {
LOG(warn) << "Signal handling (e.g. Ctrl-C) has been deactivated.";
}
}
auto Control::RunStartupSequence() -> void
{
ChangeDeviceState(DeviceStateTransition::InitDevice);
while (fStateQueue.WaitForNext() != DeviceState::InitializingDevice) {}
ChangeDeviceState(DeviceStateTransition::CompleteInit);
while (fStateQueue.WaitForNext() != DeviceState::Initialized) {}
ChangeDeviceState(DeviceStateTransition::Bind);
while (fStateQueue.WaitForNext() != DeviceState::Bound) {}
ChangeDeviceState(DeviceStateTransition::Connect);
while (fStateQueue.WaitForNext() != DeviceState::DeviceReady) {}
ChangeDeviceState(DeviceStateTransition::InitTask);
while (fStateQueue.WaitForNext() != DeviceState::Ready) {}
ChangeDeviceState(DeviceStateTransition::Run);
while (fStateQueue.WaitForNext() != DeviceState::Running) {}
}
auto ControlPluginProgramOptions() -> Plugin::ProgOptions
{
namespace po = boost::program_options;
auto pluginOptions = po::options_description{"Control (builtin) Plugin"};
pluginOptions.add_options()
("control", po::value<string>()->default_value("dynamic"), "Control mode, 'static' or 'dynamic' (aliases for dynamic are external and interactive)")
("catch-signals", po::value<int >()->default_value(1), "Enable signal handling (1/0).");
return pluginOptions;
}
auto Control::InteractiveMode() -> void
try {
RunStartupSequence();
char input = 0; // hold the user console input
pollfd cinfd[1];
cinfd[0].fd = fileno(stdin);
cinfd[0].events = POLLIN;
cinfd[0].revents = 0;
tools::NonCanonicalInput nci;
bool color = GetProperty<bool>("color");
if (color) {
PrintInteractiveHelpColor();
} else {
PrintInteractiveHelp();
}
bool keepRunning = true;
while (keepRunning) {
if (poll(cinfd, 1, 100)) {
if (fDeviceShutdownRequested) {
break;
}
cin >> input;
switch (input) {
case 'c':
cout << "\n --> [i] check current state\n\n" << flush;
LOG(state) << GetCurrentDeviceState();
break;
case 'i':
cout << "\n --> [i] init device\n\n" << flush;
if (ChangeDeviceState(DeviceStateTransition::InitDevice)) {
while (fStateQueue.WaitForNext() != DeviceState::InitializingDevice) {}
ChangeDeviceState(DeviceStateTransition::CompleteInit);
}
break;
case 'b':
cout << "\n --> [b] bind\n\n" << flush;
ChangeDeviceState(DeviceStateTransition::Bind);
break;
case 'x':
cout << "\n --> [x] connect\n\n" << flush;
ChangeDeviceState(DeviceStateTransition::Connect);
break;
case 'j':
cout << "\n --> [j] init task\n\n" << flush;
ChangeDeviceState(DeviceStateTransition::InitTask);
break;
case 'r':
cout << "\n --> [r] run\n\n" << flush;
ChangeDeviceState(DeviceStateTransition::Run);
break;
case 's':
cout << "\n --> [s] stop\n\n" << flush;
ChangeDeviceState(DeviceStateTransition::Stop);
break;
case 't':
cout << "\n --> [t] reset task\n\n" << flush;
ChangeDeviceState(DeviceStateTransition::ResetTask);
break;
case 'd':
cout << "\n --> [d] reset device\n\n" << flush;
ChangeDeviceState(DeviceStateTransition::ResetDevice);
break;
case 'k':
cout << "\n --> [k] increase log severity\n\n" << flush;
CycleLogConsoleSeverityUp();
break;
case 'l':
cout << "\n --> [l] decrease log severity\n\n" << flush;
CycleLogConsoleSeverityDown();
break;
case 'n':
cout << "\n --> [n] increase log verbosity\n\n" << flush;
CycleLogVerbosityUp();
break;
case 'm':
cout << "\n --> [m] decrease log verbosity\n\n" << flush;
CycleLogVerbosityDown();
break;
case 'h':
cout << "\n --> [h] help\n\n" << flush;
if (color) {
PrintInteractiveHelpColor();
PrintStateMachineColor();
} else {
PrintInteractiveHelp();
PrintStateMachine();
}
break;
case 'q':
cout << "\n --> [q] end\n\n" << flush;
keepRunning = false;
break;
default:
cout << "Invalid input: [" << input << "]. " << flush;
PrintInteractiveHelp();
break;
}
}
if (GetCurrentDeviceState() == DeviceState::Error) {
throw DeviceErrorState("Controlled device transitioned to error state.");
}
if (fDeviceShutdownRequested) {
break;
}
}
RunShutdownSequence();
} catch (PluginServices::DeviceControlError& e) {
// If we are here, it means another plugin has taken control. That's fine, just print the exception message and do nothing else.
LOG(debug) << e.what();
} catch (DeviceErrorState&) {
ReleaseDeviceControl();
}
auto Control::PrintInteractiveHelpColor() -> void
{
stringstream ss;
ss << "Following control commands are available:\n\n"
<< " [\033[01;32mh\033[0m] help, [\033[01;32mc\033[0m] check current device state,\n"
<< " [\033[01;32mi\033[0m] init device, [\033[01;32mb\033[0m] bind, [\033[01;32mx\033[0m] connect, [\033[01;32mj\033[0m] init task,"
<< " [\033[01;32mr\033[0m] run, [\033[01;32ms\033[0m] stop,\n"
<< " [\033[01;32mt\033[0m] reset task, [\033[01;32md\033[0m] reset device, [\033[01;32mq\033[0m] end,\n"
<< " [\033[01;32mk\033[0m] increase log severity, [\033[01;32ml\033[0m] decrease log severity, [\033[01;32mn\033[0m] increase log verbosity, [\033[01;32mm\033[0m] decrease log verbosity\n\n";
cout << ss.str() << flush;
}
auto Control::PrintInteractiveHelp() -> void
{
stringstream ss;
ss << "Following control commands are available:\n\n"
<< " [h] help, [c] check current device state,\n"
<< " [i] init device, [b] bind, [x] connect, [j] init task,\n"
<< " [r] run, [s] stop,\n"
<< " [t] reset task, [d] reset device, [q] end,\n"
<< " [k] increase log severity, [l] decrease log severity, [n] increase log verbosity, [m] decrease log verbosity.\n\n";
cout << ss.str() << flush;
}
void Control::PrintStateMachineColor()
{
stringstream ss;
ss << " @ \n"
<< " ┌───────────╨─────────────┐ ┌───────────┐ \n"
<< "\033[01;36mIDLE\033[0m [\033[01;32mq\033[0m]─▶ \033[01;33mEXITING\033[0m │ \n"
<< " └[\033[01;32mi\033[0m]─────────────────── ▲ ┘ └───────────┘ \n"
<< " ╔══ ▼ ════════════════╗ ╔═╩══════════════════╗ \n"
<< "\033[01;33mINITIALIZING DEVICE\033[0m ║ ║ \033[01;33mRESETTING DEVICE\033[0m ║ \n"
<< " ╚══════════╦══════════╝ ╚════════ ▲ ═════════╝ \n"
<< " ┌───────── ▼ ─────────┐ │ ┌────────────────────────────┐ \n"
<< "\033[01;36mINITIALIZED\033[0m [\033[01;32md\033[0m]──────────┤ │ Legend: │ \n"
<< " └─────────[\033[01;32mb\033[0m]─────────┘ │ │----------------------------│ \n"
<< " ╔═════════ ▼ ═════════╗ │ │ [\033[01;32mk\033[0m] keyboard shortcut for │ \n"
<< "\033[01;33mBINDING\033[0m ║ │ │ interactive controller │ \n"
<< " ╚══════════╦══════════╝ │ │ ┌────────────────────────┐ │ \n"
<< " ┌───────── ▼ ─────────┐ │ │ │ \033[01;36mIDLING STATE\033[0m │ │ \n"
<< "\033[01;36mBOUND\033[0m [\033[01;32md\033[0m]──────────┤ │ └────────────────────────┘ │ \n"
<< " └─────────[\033[01;32mx\033[0m]─────────┘ │ │ ╔════════════════════════╗ │ \n"
<< " ╔═════════ ▼ ═════════╗ │ │ ║ \033[01;33mWORKING STATE\033[0m ║ │ \n"
<< "\033[01;33mCONNECTING\033[0m ║ │ │ ╚════════════════════════╝ │ \n"
<< " ╚══════════╦══════════╝ │ └────────────────────────────┘ \n"
<< " ┌─────── ▼ ────────────────────[\033[01;32md\033[0m]───────┐ \n"
<< "\033[01;36mDEVICE READY\033[0m │ \n"
<< " └───────[\033[01;32mj\033[0m]──────────────────── ▲ ───────┘ \n"
<< " ╔═════════ ▼ ═════════╗ ╔═════════╩══════════╗ \n"
<< "\033[01;33mINITIALIZING TASK\033[0m ║ ║ \033[01;33mRESETTING TASK\033[0m ║ \n"
<< " ╚══════════╦══════════╝ ╚════════ ▲ ═════════╝ \n"
<< " ┌─────── ▼ ────────────────────[\033[01;32mt\033[0m]───────┐ \n"
<< "\033[01;36mREADY\033[0m │ \n"
<< " └───────[\033[01;32mr\033[0m]──────────────────── ▲ ───────┘ \n"
<< " ╔══════ ▼ ════════════════════[\033[01;32ms\033[0m]══════╗ \n"
<< "\033[01;33mRUNNING\033[0m ║ \n"
<< " ╚══════════════════════════════════════╝ \n"
<< " \n";
cout << ss.str() << flush;
}
void Control::PrintStateMachine()
{
stringstream ss;
ss << " @ \n"
<< " ┌───────────╨─────────────┐ ┌───────────┐ \n"
<< " │ IDLE [q]─▶ EXITING │ \n"
<< " └[i]─────────────────── ▲ ┘ └───────────┘ \n"
<< " ╔══ ▼ ════════════════╗ ╔═╩══════════════════╗ \n"
<< " ║ INITIALIZING DEVICE ║ ║ RESETTING DEVICE ║ \n"
<< " ╚══════════╦══════════╝ ╚════════ ▲ ═════════╝ \n"
<< " ┌───────── ▼ ─────────┐ │ ┌────────────────────────────┐ \n"
<< " │ INITIALIZED [d]──────────┤ │ Legend: │ \n"
<< " └─────────[b]─────────┘ │ │----------------------------│ \n"
<< " ╔═════════ ▼ ═════════╗ │ │ [k] keyboard shortcut for │ \n"
<< " ║ BINDING ║ │ │ interactive controller │ \n"
<< " ╚══════════╦══════════╝ │ │ ┌────────────────────────┐ │ \n"
<< " ┌───────── ▼ ─────────┐ │ │ │ IDLING STATE │ │ \n"
<< " │ BOUND [d]──────────┤ │ └────────────────────────┘ │ \n"
<< " └─────────[x]─────────┘ │ │ ╔════════════════════════╗ │ \n"
<< " ╔═════════ ▼ ═════════╗ │ │ ║ WORKING STATE ║ │ \n"
<< " ║ CONNECTING ║ │ │ ╚════════════════════════╝ │ \n"
<< " ╚══════════╦══════════╝ │ └────────────────────────────┘ \n"
<< " ┌─────── ▼ ────────────────────[d]───────┐ \n"
<< " │ DEVICE READY │ \n"
<< " └───────[j]──────────────────── ▲ ───────┘ \n"
<< " ╔═════════ ▼ ═════════╗ ╔═════════╩══════════╗ \n"
<< " ║ INITIALIZING TASK ║ ║ RESETTING TASK ║ \n"
<< " ╚══════════╦══════════╝ ╚════════ ▲ ═════════╝ \n"
<< " ┌─────── ▼ ────────────────────[t]───────┐ \n"
<< " │ READY │ \n"
<< " └───────[r]──────────────────── ▲ ───────┘ \n"
<< " ╔══════ ▼ ════════════════════[s]══════╗ \n"
<< " ║ RUNNING ║ \n"
<< " ╚══════════════════════════════════════╝ \n"
<< " \n";
cout << ss.str() << flush;
}
auto Control::StaticMode() -> void
try {
RunStartupSequence();
{
// Wait for next state, which is DeviceState::Ready,
// or for device shutdown request (Ctrl-C)
pair<bool, fair::mq::State> result;
do {
result = fStateQueue.WaitForNext(chrono::milliseconds(50));
} while (result.first == false && !fDeviceShutdownRequested);
}
RunShutdownSequence();
} catch (PluginServices::DeviceControlError& e) {
// If we are here, it means another plugin has taken control. That's fine, just print the exception message and do nothing else.
LOG(debug) << e.what();
} catch (DeviceErrorState&) {
ReleaseDeviceControl();
}
auto Control::SignalHandler() -> void
{
while (gSignalCount == 0 && !fPluginShutdownRequested) {
this_thread::sleep_for(chrono::milliseconds(100));
}
if (!fPluginShutdownRequested) {
LOG(info) << "Received device shutdown request (signal " << gLastSignal << ").";
LOG(info) << "Waiting for graceful device shutdown. Hit Ctrl-C again to abort immediately.";
// Signal and wait for controller thread, if we are controller
fDeviceShutdownRequested = true;
{
unique_lock<mutex> lock(fControllerMutex);
if (fControllerThread.joinable()) fControllerThread.join();
}
if (!fDeviceHasShutdown) {
// Take over control and attempt graceful shutdown
StealDeviceControl();
try {
RunShutdownSequence();
} catch (PluginServices::DeviceControlError& e) {
LOG(info) << "Graceful device shutdown failed: " << e.what() << " If hanging, hit Ctrl-C again to abort immediately.";
} catch (...) {
ReleaseDeviceControl();
LOG(info) << "Graceful device shutdown failed. If hanging, hit Ctrl-C again to abort immediately.";
}
}
}
}
auto Control::RunShutdownSequence() -> void
{
auto nextState = GetCurrentDeviceState();
if (nextState != DeviceState::Error) {
fStateQueue.Clear();
}
while (nextState != DeviceState::Exiting && nextState != DeviceState::Error) {
switch (nextState) {
case DeviceState::Idle:
ChangeDeviceState(DeviceStateTransition::End);
break;
case DeviceState::InitializingDevice:
ChangeDeviceState(DeviceStateTransition::CompleteInit);
break;
case DeviceState::Initialized:
case DeviceState::Bound:
case DeviceState::DeviceReady:
ChangeDeviceState(DeviceStateTransition::ResetDevice);
break;
case DeviceState::Ready:
ChangeDeviceState(DeviceStateTransition::ResetTask);
break;
case DeviceState::Running:
ChangeDeviceState(DeviceStateTransition::Stop);
break;
default:
// LOG(debug) << "Controller ignoring event: " << nextState;
break;
}
nextState = fStateQueue.WaitForNext();
}
fDeviceHasShutdown = true;
ReleaseDeviceControl();
}
Control::~Control()
{
// Notify threads to exit
fPluginShutdownRequested = true;
{
unique_lock<mutex> lock(fControllerMutex);
if (fControllerThread.joinable()) fControllerThread.join();
}
if (fSignalHandlerThread.joinable()) fSignalHandlerThread.join();
UnsubscribeFromDeviceStateChange();
}
} // namespace fair::mq::plugins